Here is a new update for Rocket Cave Adventure! Check out some new skills, a couple of hazards, some boss changes, and tiny milestone cosmetics! This will also mark the game's official release as it has been in early access for too long! Far too long.
Unfortunately, like my other game, Definitely Sneaky But Not Sneaky, this game did not find the public eye as I had hoped, so I must accept my losses and move on. The game is (mostly) stable and it's time I move on to other projects as having this one in this Early Access state keeps weighing on my mind. There will be updates in the future for this game with new skills and physics objects! So do not worry about this being the last update.
So onto the changelog!
Features:
- New vehicle color customization - unlock 4 new colors for each vehicle as you beat each of the 4 areas to show how far you've come
- New skill [Magic Sparks] - Reduced cooldown of [Tractor Beam]
- New skill [Magic Wand] - Kills reduce the cooldown of [Tractor Beam]
- New skill [Gold Wire] - Trigger [Auto Turret] when breaking an ore
- New hazard - Water Drip - small water drips may be seen in new areas! They may seem innocent until they aren't!
- New hazard - Giant Mushroom - Like the smaller mushrooms but a bit stronger
- [Gas Can] (extend grav-lock skill) - skill added for Gravity Cube vehicle
Bugs fixed:
- The game would freeze sometimes loading into The Hollows
- The Key object was not spawning properly
- Max Health achievement was not working
- [Powder] skills not appearing for Gravity Cube vehicle during run
- All spike balls make the player jump when colliding with the terrain (this should only happen with the Spider Knight boss)
- New deposit quests' text was too long
- Falling rocks can burn the player in the Lava Pits
- Incorrect fill chunk used in The Hollows
- Wrong level number displayed in post-level menu
- Source of Slime and The Mothership bosses had incorrect spacing for the title text
- End-of-floor stats were showing negative numbers
Balance changes:
- Damage crystals can now be crushed
- Xp thresholds lowered to make leveling up faster
- Ore is slightly larger
- Spider Knight boss health changed from 12 -> 10
- Mothership boss spawns fewer UFOs during the fight
Small additions/changes:
- Effects are shown in top-right UI icons updated with new icons
- [Helmet] skill now shows visually in the top-right when active
- The current gravitational-direction of Gravity Cube is now displayed next to the vehicle for better understanding
- Spider Knight boss's spike ball now has a visual when activated
- Air vent hazard now has a small model to reflect its base
- Auto-turret SFX updated again
- Updated rock-break FX
- Updated Summoning Bell FX
- Touched up various skill icons
- Now, to open the shopkeeper in The Pit, you land next to them instead of touching them
- A few new menu icons were replaced with new graphics
- Added SFX to end-of-floor stats menu
- Updated BG sprite of effects in top-right
Thank you to those who have played and given feedback on this game!
Like always, please visit the Community Hub to give any feedback or give ideas/changes! There's also a bunch of social links I'll drop, most notably the Discord if you are interested in connecting!
Latest Let's Dev: https://www.youtube.com/watch?v=LDnlf8nMGDI
Discord: https://discord.gg/7bCH7a5SYT
Reddit: https://www.reddit.com/r/boxedworksGames
Until next time!
Thomas
boxedworks
Changed files in this update