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Hi everyone,

a few weeks ago Valve announced the Steam Game Recording feature, which is currently available in the Steam Beta,

Introducing Steam Recording Timeline Support


While basic recording works automatically, this also comes with a very cool timeline interface that allows games to programmatically add more information to the recorded timeline. And with this update Trails through Daybreak becomes one of the first large-scale games outside Valve to actively support this timeline API.



It works like this:
  • The timeline mode (which affects its color/shading) is set according to whether you are in a battle, in menus, loading, or playing the game normally.
  • The timeline description is derived from the current area name.
  • A number of different events are marked, including the start and end of battles, interactions like talking to characters and shopping, opening treasure, S-Breaks and more.


We hope you enjoy this new feature!

Further Changelog


In addition to timeline support, version 1.3.5 also makes the following changes and improvements:
  • Make the caching of assets in GPU memory safer across a wider variety of hardware and software configurations. This should solve some crashing issues.
  • Unify how mouse interactions work with some popup messages. This should now always allow you to dismiss such popups with the mouse.
  • Improve the material setting for some reflective materials in the Weston Department Store.
  • Fix the Japanese description of the shadow caching option, and improve a few other Japanese PC menu translations.
  • Implement some additional error logging to allow us to more accurately identify reported issues.


As always for our releases, in the unlikely case that you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature.

- Peter "Durante" Thoman
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