Hello everyone! Version 1.74 of Knights of the Chalice 2 is here.
Today's update adds new monster sprites for the Evil Eyes, a new soundtrack for the Tutorial Adventure, new title and story images for the Tutorial, a new prologue image for Augury of Chaos, a new script text export and import function, and bug fixes covering the enemy AI, pathfinding, shortcut keys, and graphics.
Module creators can use the script text export and import function to ask ChatGPT or Claude.AI to expand a dialogue script based on your indications. They might not do a stellar job yet, but since new improved AIs are getting released rather frequently, I'm sure that this feature will come in handy.
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Graphics: Added a new sprite for the Evil Eye (with four variations: red, black, blue, purple).
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Augury of Chaos: Updated the module Augury of Chaos so that Evil Eyes in the module will use the new sprite.
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Graphics: Added a prologue image for Augury of Chaos displayed after you've finished assembling your party in the party-creation screen.
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Graphics: Added a couple of title images for the Tutorial Adventure (Citadel of Shadows).
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Music: Added a new soundtrack for the Tutorial Adventure.
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Graphics: Added a couple of story images for when you meet Valiann in the Tutorial Adventure.
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Graphics: Added three story images for when you meet Princess Sadina in the Tutorial Adventure.
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Graphics: Added two story images for when you meet Thulak in the Tutorial Adventure.
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Graphics: Added a story image for when you meet Loremaster Astaroth in the Tutorial Adventure.
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Graphics: Added a couple of story images for when you enter the hall of the Pool of Communion in the Tutorial Adventure.
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Sound Effects: Added a new 'Portcullis chain.wav' sound effect.
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Module Editor: Added the load as text and save as text functions in the Script Editor.
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Bug Fix: Fixed some issues with items that grant an ability increase (day-long or permanent) upon use, or that cast a spell upon use.
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Bug Fix: Fixed an issue with items within bags not applying their effect.
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Bug Fix: Fixed a bug during character creation when right clicking on the selected subrace to open the help entry for the selected race.
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Bug Fix: Added a line in the help entry for Feats explaining that you always get at least one feat at level 1 (you can get one or two depending on the difficulty setting).
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Bug Fix: The Half Giant Skirmisher feat will now be reflected in the Attack Bonus statistic during character creation.
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Bug Fix: Fixed a display bug with the spell Hypnotic Pattern. When showing who will be affected, the game will now assume an average roll for the maximum number of Hit Dice affected by the spell.
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Bug Fix: Fixed a couple of bugs resulting in the game displaying an incorrect expected path during combat.
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Bug Fix: Fixed an enemy AI bug with some far-away enemies failing to move towards the party members.
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Bug Fix: Fixed a bug with the shortcut key for 'Slide' (Q) and other issues with keyboard checking.
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Bug Fix: Fixed a sprite display bug introduced in version 1.73.
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Bug Fix: In the Module Editor, fixed a bug when setting more than three points for a polygonal activable zone. Please note: it will only work with convex zones (meaning not 'U' shaped). Please use several zones if the shape of the zone is more complicated.
Please don't hesitate to email me at enquiries@heroicfantasygames.com if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too.
Thank You So Much For Your Support, Brave Heroes of the Realm! Enjoy! :-)
Changed files in this update