Our games have always been based on realism
At the same time, it is necessary to make adjustments about the player experience.
In this update, we installed a realistic physiological system to make the game more realistic.
The following is the update.
Fatigue system renewal
Players will be tired from running too much.
After the fatigue effect is triggered, the player's recovery speed will slow down and his heart rate and blood oxygen will also be affected.
Blood oxygen mechanism addition
If the blood oxygen is too low in the game, it will lead to a decrease in the recovery health.
There are many mechanisms that affect blood oxygen, including but not limited to running and eating high-energy foods.
Dynamic display of secondary physiological values
Now the value of the secondary biological sign of the player's medical panel will be displayed normally.
Players can use these values to judge whether your character is normal or not.
Cause of death shows
After the player dies in the game, you don't need to find someone else to do an autopsy for you!
After the player dies, your cause of death will be displayed in the death panel.
Of course, he will only show the specific cause of death and will not tell you what caused the death.
The above is the specific content of this update.
Our update direction during this period is mainly based on simulation.
All kinds of behaviors of players in the game may influence the characters manipulated in the game.
To give players a more immersive and realistic experience.
Changed files in this update