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Update notes via Steam Community

Ⅰ. Summary

◈ 2 new difficulty modes have been added.
◈ In an effort to improve overall game balance, adjustments have been made to hero cards, artifacts, and other elements.
◈ Improvements and bug fixes have been implemented.

Ⅱ. Content

【Difficulty Modes】
◌ 2 new difficulty modes have been added, offering players a total of three distinct difficulty levels.
◌ The default difficulty is set to Normal (Adversity).
◌ Hard (Apocalypse) difficulty unlocks upon clearing either Easy (Salvation) or Normal (Adversity) mode.

◎ Mode Descriptions
◇ Easy (Salvation)
◌ The power of all enemies is decreased.
◌ There will be no reward and EXP penalties when heroes enter an expedition region with a lower level.
◌ Contamination level does not increase upon abandoning an expedition.

◇ Normal (Adversity)
◌ The recommended difficulty for the game.
◌ There will be reward and EXP penalties when heroes enter an expedition region with a lower level.
◌ Contamination level increases by 15 upon abandoning an expedition.

◇ Hard (Apocalypse)
◌ The power of all enemies is increased.
◌ There will be reward and EXP penalties when heroes enter an expedition region with a lower level.
◌ Contamination level increases by 15 upon abandoning an expedition.
◌ 4 new heroes have been unlocked.
◌ New artifacts and Imprint Stones have been unlocked.
◌ Equipping specific combinations of artifacts unlocks set effects.

【Event Missions】
◌ 3 new request missions have been added.
◌ A new Escort mission has been added to the Hard difficulty mode. (Please note that this mission is not available on Easy or Normal difficulty.)

【Expedition】
◌ 12 new random events have been introduced to "?" nodes during expeditions.
◌ 16 new monsters have been introduced across four distinct regions.

III. Balance Adjustment

【Hero Cards】
◌ Several hero cards have received balance adjustments.

◇ Dante
◌ [Exclusive Imprint skill: Exploit Weakness] has been reworked to reduce the DEF of all enemies and gain an immediate turn as it increases its ATK after 1s.

◇ Vena
◌ [Passive skill: Seeker in the Shadows] has been revised in a way it can gain an immediate turn upon dodge.
◌ [Exclusive Imprint skill: Precision Shot] can now inflict damage twice, starting from skill level 1.
◌ Overall skill coefficients of Exclusive Imprint skills have been increased.

◇ Heavenium Buster
◌ [Exclusive Imprint skill: Energy Explosion]'s initial skill cooldown (10s) and HP-based damage have been removed.

◇ Ruanafra
◌ [Exclusive Imprint skill: Will of the Moon]'s skill cooldown has been removed.

◇ Chavana
◌ The duration of [Passive skill: Recurring Night]'s barrier has been extended.
◌ [Active skill: Night's Gaze]'s damage coefficients have been increased.

◇ Luminus
◌ [Normal skill: Soothing Touch] has been reworked to reduce Contamination Levels of all allies immediately.

◇ Hellkite
◌ Skill coefficients for [Active skill: Inner Explosion] have been decreased.

【Artifacts】
◌ Several adjustments have been made to artifact effects.

◇ Holy Sword of Purification
◌ The amount of Contamination Level reduction has been reduced.

◇ Shadow Talonblade
◌ The effect has been revised to trigger on attack.

◇ Ash Wood Staff
◌ Mana restoration amount has been decreased.

◇ Doomaxe
◌ An additional 10% damage will be dealt alongside the original effect.

◇ Grim Scythe
◌ An additional 10% damage will be dealt alongside the original effect.

◇ Saint's Robe
◌ ATK(%) has been increased.

◇ Records of the Dead
◌ The effect has been reworked to mark and exhaust all enemies.

◇ Chains of Hellfire
◌ The effect has been revised to deal piercing bleed damage.

◇ Hourglass of Destiny
◌ The duration of invincibility has been decreased.

◇ Aspectbringer
◌ The effect has been adjusted to increase the amount of Action Power reduction for all enemies and inflict a chance of stun.

【Imprint Stones】
◎ The effects of certain Imprint Stones that increase their abilities each turn have been reduced.
◌ Chaos : Evolution
◌ Chaos : Focus
◌ Chaos : Killing Intent
◌ Chaos : Siphon
◌ Chaos : Drain
◌ Order : Agility
◌ Balance : Reinvigorate

【Spells】
◌ The overall Mana consumption of using spells has been decreased.
◌ Cooldowns for all Spells, except for Chains of Blood, have been decreased.
◌ The Mana coefficients of damage-dealing spells, Magic Missile and Dragon's Breath, have been increased.

◌ The acquisition process for several Spells has been adjusted.
◇ Curse of Vulnerability: 3->2
◇ Curse of Confusion: 3->2
◇ Light's Judgment: 4->3
◇ Block Immunity: 5->4

◌ Spells that previously had a single level can now be upgraded across multiple levels for improved effects.
◇ Chains of Blood: 1->3
◇ Blessing of Swiftness: 1->2
◇ Blessing of Vitality: 1->3
◇ Curse of Despair: 1->3

【Consumables】
◌ The effects of several Consumables have been revised.
◇ Enchanted Reagent: Blessing Remover: Reworked to remove all buffs on an enemy.
◇ Enchanted Reagent: Curse Remover: Reworked to remove all debuffs from an ally.

【Wandering Merchant】
◌ The types and properties of artifacts, Imprint Stones, and Consumables offered by the Wandering Merchant have been revised to better suit players' expedition needs.
◌ The Wandering Merchant now offers a wider variety of items for purchase.
◌ The general price of artifacts has been lowered.
◌ The amount received when selling Imprint Stones and artifacts has been increased.
◌ Enchanted Reagent: Mark/Shock Remover are no longer available from the Wandering Merchant.

【Town Facilities】
◇ Tavern
◌ The initial cost for unlocking Cabin and Pub slots has been lowered.

◇ Hero's Santuary
◌ The maximum cost for recruiting a hero has been capped at 1,000 Soul Stones.

IV. Other information

◌ Gamepad support has been implemented.
◌ End credits have been included.
◌ Exclusive achievements for [Hard: Apocalypse] mode are now available.

V. Improvements

◌ Battle speed has been increased, and overall hit satisfaction has been enhanced.
◌ [Restart Battle] function has been added.

  • If your expedition fails and all hero cards are eliminated, pressing the "Restart Battle" button will allow you to retry the challenge.
  • When abandoning a battle, you will return to the state before the battle.
    ◌ Upon abndoning or losing a battle, players can now recover a portion of their loot and return to town.
    ◌ Escort and Dimensional Rift missions are no longer time-limited. These have been restructured to allow you to encounter a new event mission upon completing the previous one.
    ◌ Post-game functionality has been expanded. You can now reload save files and continue playing even after defeating the final boss: Asmonelle.
    ◌ The Encyclopedia can now be accessed directly from the Town's menu bar.
    ◌ The system has been adjusted to allow you to complete Escort Missions even if some sub-monsters remain, provided that the main boss is eliminated.

VI. Bug Fixes

◌ Various bugs have been fixed.

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