🔫 WEAPON CHANGES
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(weapon) GTT Molotov, GGTT Moloflak, GTTT Megatov: Speed stat modifications were changing how long the Area sticks around for (which was never intended).
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(weapon) CGT Splitzooka, CCGT Rail Splitshot: The un-split projectile can now damage microbes when these weapons have Pierce.
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(weapon) AATT Homing Mine Launcher: The shot initially fired from the turret can now deal damage when this weapon has Pierce or Bounce.
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Weapons with the Flak trait now produce flak pellets per pierce or bounce.
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(weapon) CGGT Splitter Spitter: Found a mistake in its Damage calculation. Its Damage (which is kinda misleading on the stat card anyways but this is moreso for comparison purposes) has changed from 93 → 62. I'm sure that sounds severe but, let's be real, this weapon is still going to absolutely destroy everything.
⚖ BALANCE
- (weapon) CGT Splitzooka, CCGT Rail Splitshot: If these don't have Bounce or Pierce, the initial, un-split projectile won't deal Damage.
🔄 CHANGES
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Burn DPS is now very clearly indicated when hovering over mounted weapons during play (the Arsenal will still just show "+(Burn icon)" since it wouldn't fit otherwise).
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The turret you have selected on TURRETS will now be made clear with a green button (which won't react if you try to select your currently-selected turret).
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Various fixes & additions to the in-game GUIDE.
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Power-ups will now be triggered when they come into contact with your turret. (it reaching the bottom in Shmup Mode won't count)
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The bars/pips beside the Shield and Health icons during play will display at most 160 for Shield and at most 400 for Health. The values themselves will not be capped, just the bars/pips.
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(weapon) Bouncewave Repeater: Sprite has more green on it.
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The shake / screen-darkening you experience when hit is more noticeable now, and scales better with damage taken and remaining Health.
🔨 FIXES
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Fixed various mistakes in perk and mod descriptions for turrets that use Fuel.
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Sometimes the hover-over weapon stats card would still be showing after entering the ARSENAL or clicking a weapon's name to see the evolution menu.
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When using a gamepad, you'll no longer fire off a shot after clicking Ready in the shop, resuming from pause, etc.
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(I can't test this one myself, to let me know if you HAD this problem and whether or not it's FIXED now!) You can now control the in-game cursor with a controlled plugged into your Steamdeck while it's docked.
Changed files in this update