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Update notes via Steam Community
⚖ BALANCE
  • (turret) Demon: Its "Burn Chance +10%" now only applies to the first hit you make per microbe (which means Demon is no longer biased towards high Firerate weapons), the Burn DPS caused by this is halved (as it would be if the weapon you hit with had Burn), but the chance is now 20%.
🔄 CHANGES
  • Endless: Microbe Speed will stop increasing after wave 100, but Microbe Health & Weight will grow at an increasing rate as you progress past wave 100. This will mean that something like wave 150 after this update is more or less just as impressive as wave 400, and I want to reduce the chance that you exit an Endless run simply out of, well, boredom, because your build is simply that good - that should never be happening. The in-game GUIDE has been updated with these details, and highest wave records above 100 have been set to 100.

  • Settings: You can now toggle on "Arachnophobia Mode", which changes the appearance of spider-like microbes into something else.

🔨 FIXES
  • The save system has been overhauled so that it's impossible for save data to be lost via save file corruption. If your save file already has been corrupted (which would have occurred if, say, you lost power while the game was saving), unfortunately you're going to have to start fresh - there's literally nothing I can do, your save file is either completely unrecoverable or just full of space characters. If you're in this situation, follow these steps to be able to play again if you currently can't:

    • Make sure the game isn't running.

    • Delete everything in C:\Users**your Windows username**\AppData\LocalLow\Alpherior\Genome Guardian.

    • Disable Steam Cloud for the game (right click on it in your library).

    • Start the game.

    • You can re-enable Steam Cloud again if you want now.

  • Endless: If you tried doing Extract Endless (at any Depth) while at the stage in the story where you could find your true purpose, Endless would be a broken mess.

  • A (non-functioning) toggle for Auto Heal would appear when you toggle on Skip Shop from the pause menu in Classic Mode.

  • The width of the trail on projectiles that grow as they travel (ex. all flamethrowers) sometimes wouldn't match up with the projectile when using certain perks (like Chloroplast).

  • Burn:

    • (turret) Guardian: Was dealing x1.5 Burn DPS to all enemies instead of just the one in its post-purpose-knowing description.

    • Now factors in while-overheated Damage modifiers (ex. Burner perk).

    • A microbe's Burn DPS wouldn't reset even after it stopped burning, which meant that it could never get lower than its highest value it experienced.

  • (perk) Calculator: If a perk like Shell has removed all of your Health (but you're still alive), Calculator will be active.

  • (turret) Saturn, Riptide, Psyker: Hitscan weapons on these turrets will have proper full 360 Accuracy in Shmup Mode now.

  • The warning pop-up for adding Pierce/Bounce/Sticky to a weapon that already has it would sometimes not appear when it should.

  • (mode) Abyss Microbes "warm up" to full Speed/Size/Weight a bit quicker in this mode now (fully warmed up by wave 4 instead of wave 6) since you start with lots of extra Biomass.

Windows English Depot 2891311
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