Hello Heroes!
I've been working very hard on the latest update lately, but I finally got it done. You will find a lot of new features in it, but also completely refreshed gameplay in terms of balance, enemies and graphics.
Enjoy the gameplay!
DunHero 0.2.0 Patch Notes
Added
- Simple Dialogue System for all NPCs: Now they can talk when interacting or attacking them
- More Villager NPCs variants
- Added new playable character: Cowboy (More coming soon…)
- Added new bandit warrior enemy
- Added 4 new characters to hire (Warrior, Mage, Archer, Healer)
- Added 4 new trader locations
- Added 2 new NPCs locations
- Added 3 new Quest locations
- Added 1 new elite enemy
- Added optional Auto Aim system for Gamepad and Steam Deck (You can enable/disable it in game settings)
- Added 27 new items (176 → 203)
- Added 6 Items Sets (3 → 9)
- Added 7 new Steam Achievements
- Added Hard Mode (More coming soon…)
- Added Meta Proggresion (More coming soon…)
- Added item shop to select better starting gear
- Added Luck System that adds Lucky Combo Mechanic
- New Stats: Luck, Lucky Combo Hit Damage, Potion Power, Potion Duration Power, Price Multiplier, Gold Drop Multiplier, Chest Loot Quality Multiplier, Bleed Damage Multiplier
- Changed starting player base Health 500 → 250
- Added boss fight icons on loading screen
- Added transparency on objects when player is behind them
- Added new stone, mushroom and trees variants
- Added 3s cooldown for using consumables like Food and Potions
- Added if you free prisoners then they will be in your team
- Added new sounds
- Added item selection after boss fight (Default is 3. If you have luck over 3 there are 4 items)
- Every enemy in game now has chance to drop items (Only common, uncommon and rare)
- All wooden walls can be destroyed even by regular weapons
- Improved top left stats animations
- Multiplayer: Added current ping display
- Strength, Intelligence and Dexterity are colored now
- Added tooltip when interacting with item dropped on ground
Changed
- Rework of Hire System: Hired character will go with player to next stages and bosses
- Reworked player and human NPC’s animations
- Improved inventory statistics panel
- Trader now how a little more random prices of items
- Health and XP shrine now works on all creatures/players in range
- Updated Character Selection Room
- Updated map generation
- Improved player and object sprites layering
- All chests on maps can drop better lot (common, uncommon, rare, epic)
- Changed Bomb cost 50→30
- Weapons now display total attack speed (not only weapon APS)
- Improved slime jumping
- Improved gun shooting
- Improved almost all textures
- Rebalanced almost all items
- Rebalanced all enemies
- Reworked attacks of Goblin Boss, Desert Boss and Jungle Boss
- Slime Boss now have limited spawning of slimes to 5
Fixed
- A lot of bugs
Changed files in this update