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Update notes via Steam Community
Bulk of this update is the new character Team Mischief, whose gameplay style may be quite divisive ! Aswell as quite a few smaller changes/fixes, next update will be the new biome :) Id expect a few soft bugs along the lines of the new characters team getting stuck in certain random situations (who knew coding a team of mice to navigate a randomly generated world could be hard :p), but report the bugs on the community hub or discord and ill get them fixed up ASAP.

Changes
  • New Character - Team Mischief !
  • Bunch of new items related to the new character (certain items made no sense on this character so needed alternatives).
  • New Event - Unstable Crystal
  • New Achievement and cosmetic hat to go with it.
  • Keys and potions are now pulled in when nearby the same way crystals are (to help players slightly missing the key and not picking it up)
  • Reroll dice now have a chance to drop anywhere a key could.
  • There is now a few different ways youre forced out of a level after beating the boss (tellurius is getting a little bored chasing people around)
  • The triple beam orb that elite enemies and certain bosses use is now considered a projectile and can be reflected at your own risk...
  • The edges of the screen now flash red when you take damage instead of only when at low health
  • The Vitreous Observer boss (flying crystal with the cape) has had their base hitpoints reduced from 2500 to 500 but you may now only deal 33% of their hp per knockdown phase. This should make the boss a little more tolerable for players choosing low damage per second setups without changing it too much for everyone else.
  • Vitreous Observer should now spam certain abilities a little less.
  • Vitreous Observer can now reflect his own orb back much quicker, resulting in less chance of his orb hovering nearby him instead of being reflected
  • Lei Verdude (tree elemental boss) should now cast their shield when spawning and the shields leaves hp increased by 100%
  • Creeping Miasma (big plant boss) now has a cooldown on his healing ability to stop him chain casting it
  • Daily/weekly mode selection now have a tooltip explaining the different modes a little better
  • Character selection screen now shows a general indicator of how hard the character is to play
  • Level mods such as the sky is burning (meteor storm) will now hurt enemies and bosses
  • Characters with auto-aim will no longer fire at enemies with damage immunity
  • Certain explosions, boss attacks and other gfx are a little more juicy.
  • Made it more obvious when youre about to scrap an item after leveling up
  • Added a more appropriate icon for the boss orb drop marker
  • Optimised how the terrain is loaded (will increase performance but could be issues with terrain pop in if player moving very fast, let me know if theres any issues)
  • Optimised boss performance, should have no problem fighting 10+ bosses at once now... sounds fun...
  • Reworked how music tracks crossfade which should stop them getting out of sync if the game has low performance
  • After leveling/grabbing an item/orb the ui now smoothly reappears instead of popping in
  • Added 2 more tracks to the music list
  • Something new and mysterious...


Bug Fixes
  • Once again there is a possible bug fix for the crash to desktop issue, let me know if it still persists, especially if it crashes in the cave area!
  • Fixed a bug where text could overlap the item frame in certain languages
  • Fixed a bug that caused Vitreous Observers small projectiles to get stuck
  • Fixed a bug where pass/reroll/scrap text could overlap the button frame in certain languages
  • Fixed a bug that caused certain upgrades picked in evolution mode to not show as items in classic mode
  • Fixed a bug that could cause a crash if playing as prisma and using the mirror ability with melee mod
  • Fixed a bug that caused a possible crash if you pressed down instead of accept to select a weapon/ability
  • Fixed a bug where vengeful spirit could get stuck on certain enemies instead of seeking another
  • Fixed a few spots where enemy sounds would linger longer than expected
  • Loading history…
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