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Update notes via Steam Community

Fixes

- The game now pauses when a menu comes up, stopping gameplay inputs from processing while paused.

Features

- Varied board sizes. The game now alternates between the standard board and larger board size.
- Scoring system. The player now gains points for each win. The score is reset to zero when the player is defeated.
- The game can now be reset (albeit in a rough manner).

July Roadmap (Revised)


Week 1 (Release on July 7th)

- (finished) Tutorial
- (finished) Fix some bugs

Week 2 (Release on July 13th)

- (finished) Implement gauntlet system with win streak and varied board sizes
- (finished) Fix some bugs
- (finished) Refine UX

Week 3 (Release on July 20th)

- Add 1 new enemy-only card (Hierophant, a ranged grappler)
- Improve Smart Draw system and computer opponent decision making
- Fix some bugs
- Refine UX

Week 4 (Release on July 27th)

- Add 1 new offense card (The Hanged Man, a melee pull)
- Introduce modest save system for storing gauntlet runs and system settings
- Balance gameplay
- Fix some bugs
- Refine UX
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