Fixes
- The game now pauses when a menu comes up, stopping gameplay inputs from processing while paused.Features
- Varied board sizes. The game now alternates between the standard board and larger board size.- Scoring system. The player now gains points for each win. The score is reset to zero when the player is defeated.
- The game can now be reset (albeit in a rough manner).
July Roadmap (Revised)
Week 1 (Release on July 7th)
- (finished) Tutorial- (finished) Fix some bugs
Week 2 (Release on July 13th)
- (finished) Implement gauntlet system with win streak and varied board sizes- (finished) Fix some bugs
- (finished) Refine UX
Week 3 (Release on July 20th)
- Add 1 new enemy-only card (Hierophant, a ranged grappler)- Improve Smart Draw system and computer opponent decision making
- Fix some bugs
- Refine UX
Week 4 (Release on July 27th)
- Add 1 new offense card (The Hanged Man, a melee pull)- Introduce modest save system for storing gauntlet runs and system settings
- Balance gameplay
- Fix some bugs
- Refine UX
Changed files in this update