Intro:
This version significantly enhances the single-player combat experience by enriching NPC behaviors. It also fixes some critical issues in multiplayer mode and increases the fun. A new weapon, the blowtorch, has been introduced.
Updates:
Enhanced NPC Combat Interactions
- NPCs can now use dodge actions and will employ different strategies based on their personalities.
- Some types of NPC bosses will also use dodges, such as: First Encounter Templar, Invisible Man, First Encounter Sharkman, Soul, Naked Man.
- NPCs using weapon with skills of battle cry or altering-actions can now use these skills differently based on their personalities, fully unleashing their combat potential.
- Optimized NPC strategies and performance for countering kicks to cope with the enhanced weapon actions from several versions.
- Players will also benefit from a 12% increase in kick speed.
More Intense and Robust Multiplayer Combat Experience
- Characters in multiplayer mode now have 20 allocatable attribute points.
- Long press to increase or decrease five points at a time.
- You can exchange 10 attribute points for a random hat at the start.
- Fixed the critical issue where other players were invisible until they actively attacked and hit.
- Fixed the synchronization issue of Vertue’s Cockatrice Lightning in multiplayer mode.
- Optimized the trajectory of the Cockatrice to make it tend to move straight forward in the initial distance, enhancing its combat role and operability.
- Fixed the issue where the lock icon in multiplayer mode could not correctly preview the opponent’s health.
New Weapon: Blowtorch
- A gas blowtorch with a blue tank.
- Weapon type: “Handle,” causing blunt damage.
- After a battlecry, it opens and sprays a column of flames, extending the damage range and adding 100% ailment conversion rate of fire damage.
- This weapon is held by a white-clad NPC in the 8th level of single-player mode and is unlocked in multiplayer and free mode after passing that level.
- This weapon has a small Easter egg for you to discover!
Other Experience and Critical Optimizations or Changes
- Moved the health, stamina bars, weapon arsenal, and character information panel slightly towards the center of the screen to reduce visual strain during gameplay.
- Optimized the implementation of the weapon arsenal and message UI, significantly reducing potential stutter on low-end machines (especially CPUs).
- Optimized NPC animations for behaviors like pacing to make them more natural and less distracting.
- Replaced a widely used important underlying plugin, now with better performance and stability.
- Changed the weapon of the white-clad NPC in the 6th level.
- Changed the weapon of the white-clad NPC in the 8th level and added it to the level’s objectives.
- Fixed the issue where the LAN multiplayer mode map list defaulted to the bottom, causing the misconception of only having two maps.
- Added a new, subtler flicker effect to enhance the vividness of glowing entities like Vertue.
- Added sound effects to weapons like Vertue and Luori that gain elemental effects upon activation.
Fixes:
- Fixed the misalignment issue of the character info panel in multiplayer mode when the screen is set to non-16:9.
- Fixed the sound effect loss issue caused by mop water stains.
- Fixed potential issues caused by climbing actions in multiplayer mode.
- Fixed performance issues when introducing new weapons and equipment.
- Fixed some weapon unlock settings in levels.
Changed files in this update