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Update notes via Steam Community

Intro:

This version significantly enhances the single-player combat experience by enriching NPC behaviors. It also fixes some critical issues in multiplayer mode and increases the fun. A new weapon, the blowtorch, has been introduced.

Updates:

Enhanced NPC Combat Interactions

  • NPCs can now use dodge actions and will employ different strategies based on their personalities.

  • Some types of NPC bosses will also use dodges, such as: First Encounter Templar, Invisible Man, First Encounter Sharkman, Soul, Naked Man.

  • NPCs using weapon with skills of battle cry or altering-actions can now use these skills differently based on their personalities, fully unleashing their combat potential.

  • Optimized NPC strategies and performance for countering kicks to cope with the enhanced weapon actions from several versions.

  • Players will also benefit from a 12% increase in kick speed.

More Intense and Robust Multiplayer Combat Experience

  • Characters in multiplayer mode now have 20 allocatable attribute points.

  • Long press to increase or decrease five points at a time.

  • You can exchange 10 attribute points for a random hat at the start.

  • Fixed the critical issue where other players were invisible until they actively attacked and hit.

  • Fixed the synchronization issue of Vertue’s Cockatrice Lightning in multiplayer mode.

  • Optimized the trajectory of the Cockatrice to make it tend to move straight forward in the initial distance, enhancing its combat role and operability.

  • Fixed the issue where the lock icon in multiplayer mode could not correctly preview the opponent’s health.

New Weapon: Blowtorch

  • A gas blowtorch with a blue tank.

  • Weapon type: “Handle,” causing blunt damage.

  • After a battlecry, it opens and sprays a column of flames, extending the damage range and adding 100% ailment conversion rate of fire damage.

  • This weapon is held by a white-clad NPC in the 8th level of single-player mode and is unlocked in multiplayer and free mode after passing that level.

  • This weapon has a small Easter egg for you to discover!

Other Experience and Critical Optimizations or Changes

  • Moved the health, stamina bars, weapon arsenal, and character information panel slightly towards the center of the screen to reduce visual strain during gameplay.

  • Optimized the implementation of the weapon arsenal and message UI, significantly reducing potential stutter on low-end machines (especially CPUs).

  • Optimized NPC animations for behaviors like pacing to make them more natural and less distracting.

  • Replaced a widely used important underlying plugin, now with better performance and stability.

  • Changed the weapon of the white-clad NPC in the 6th level.

  • Changed the weapon of the white-clad NPC in the 8th level and added it to the level’s objectives.

  • Fixed the issue where the LAN multiplayer mode map list defaulted to the bottom, causing the misconception of only having two maps.

  • Added a new, subtler flicker effect to enhance the vividness of glowing entities like Vertue.

  • Added sound effects to weapons like Vertue and Luori that gain elemental effects upon activation.

Fixes:

  • Fixed the misalignment issue of the character info panel in multiplayer mode when the screen is set to non-16:9.

  • Fixed the sound effect loss issue caused by mop water stains.

  • Fixed potential issues caused by climbing actions in multiplayer mode.

  • Fixed performance issues when introducing new weapons and equipment.

  • Fixed some weapon unlock settings in levels.

Conclusion: 

After this update, the playability of both singleplayer and multiplayer modes has been significantly enhanced, along with the challenge level. The next version will include new outfits and equipment. The dark abyss is getting closer, stay curious, stay hungry!
Windows 64-bit Eruption爆发 Content Depot 1028091
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