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Update notes via Steam Community

This week’s update mostly fixes a bunch of bugs as we have been working on some generation stuff. We are slowly changing the way ‘architecture themes’ are activated and filled in by a variety of levels. You might notice a few changes as a result of these improvements, but for now it is all rather subtle. The goal is that over time these themes will allow us to create more coherence between quest content and level architecture.

Gameplay Changes

  • Improving the hill-top ruin generation template.
  • Improving the small cave generation template.
  • Increasing the impact of level ‘architecture’ themes on the overall appearance of a level.
  • Improves the architecture associated with some minor quests (serpent gates, flame sigils, root sigils, and the staff of the surveyor).
  • When you have discovered a serpent gate the node name and icon on the map change.
  • Max hope is capped at 16.

Bug Fixes

  • Fixes a potential freeze caused by world events while traveling.
  • Patches of lava are generated on a less random grid in order to prevent accidentally blocked passages.
  • Caps the maximum stuff you can get when Haven resupplies.
  • Marang machines should no longer appear at the same location twice.
  • Investigating a spoor that cannot be tracked has the correct message.
  • You can add items to a stack in a chest, even if all the chest’s slots are filled.
  • The list of accomplishments is cleared after it is shown in the end-of-quest screen.
  • The quit button in the end-of-quest screen really should only be active when you have died.
  • Adds an icon for the ragged condition.
  • Improves the feedback on crafting while camping when you are ragged.
  • Puts the correct entrance pillars back into Haven’s generation template.
  • Catches an exception that sometimes caused a level to generate with the previous data.
  • Pressing escape when considering a skill after completing a quest no longer closes the skill-up menu.
  • If a traveling merchant shows you their next destination on your map, that destination is added permanently.
  • When playing with a control the option to ‘abandon wayfarer’ is no longer advertised in the load menu.
  • When you play in ‘no travel back’ mode and you reload the game after completing a quest but before traveling further you are not sneakily returned to Haven.
  • Brings back the quest goal indicator in the in-game HUD.
Unexplored 2: The Wayfarer's Legacy Content Depot 1095041
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