Dearest Mozzlings,
The moon has shined its glorious light upon us on this magical day, because the Blagmoz Level Editor Update is finally out! Don't let the name fool you, there's a whole lot more than a level editor that comes with it, too. With this update, we hope to make Blagmoz a more complete package that allows you to express your creativity and customize your experience.
Level Editor
Create, share, and play community Blagmoz levels with the brand new Level Editor through Steam Workshop! We're super excited to see what you all create. If you want a preview of what's possible, check out this fantastic level pack made by one of our team members, Castle Outskirts.
New Game Mode and Modifiers
We've added a new game mode, Spell Rush, where where wizards compete to get kills with increasingly difficult spells.
And, you can now create potion loadouts to start each round with a set of potions. You can play a game where everyone has wing and a bubble shield, or play an entire frog v. frog v. frog v. frog match!
New Potions
This update brings two new potions; Midas's Blessing (above) which allows you to turn to gold and block attacks at a moment's notice, and Lightning in a Bottle, which brings the lightning powerup from The Ashes into the rest of the realms in the game.
The Shield spell's shove attack has also been buffed significantly, and it now stuns players who are hit by it and tracks environmental kills as kills for the player who pushed you into them.
Giant Gnome
The Forest now has a new game mechanic -- the Giant Gnome! Offer him a corpse and be rewarded (or cursed) with a random potion effect.
One last thing, join our Discord to show off your levels, bounce ideas around, or chat with us and other players. We look forward to seeing you there :)
Special thanks to our Discord members who helped test out the update!
This update has been a long time in the making, and we're really pleased with how it turned out. Have fun, and happy casting!
Full Update Notes
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Level Editor and Steam Workshop integration
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Added Spell Rush alternative game mode, where wizards compete to get kills with increasingly difficult spells
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Added a Potion Loadouts system where you can set up potion loadouts to start each level with
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Four new unlockable characters
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Added 2 new potions, Midas's Blessing and Lightning in a Bottle
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Tutorial has been reworked, and checkpoints have been added.
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Tons of balance tweaks and other improvements!
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Shield “shove” attack has a new trajectory, and counts environmental kills as kills for the player wielding the shield for a short time after players are shoved
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Added a hints system to help new players get the hang of the game, which can be disabled in the settings.
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Added a notification above players' heads when they try to pick something up while their hands are full
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Orbs are brighter and easier to see
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Level up messages (“Apprentice of Magic…”) now clearly state that you gain extra dashes
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Walking over a pickup (potion, key, chest, etc.) will now highlight the one you will pick up
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Player portraits / potion effects now turn translucent when a player is standing behind them
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Various visual polishing additions
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Floor booster runes speed threshold has been lowered, so you don’t need to wavedash anymore to get the speed boost, just run full speed and slide
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Sacrificed Tomes of Teleportation are now destroyed by the ooze (prevents an issue where players could continuously revive inside the ooze)
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Frogs can now double jump, and more potions work with the frog transformation
Bug fixes
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Fixed a weird bug where you couldn’t stomp other wizards as a master or legendary wizard if you had Curse of Limits
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Controls menu is more clearly labeled
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Fixed a visual bug with character unlock banner
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Fixed Swords not spawning in random spell spawners
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Sacrificed Tomes of Teleportation should now work correctly consistently in online play
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Fixed a rare softlock bug in online play
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Other miscellaneous bug fixes
Changed files in this update