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Update notes via Steam Community
Hello, everyone!

It’s time for another batch of experimental Update 6 tweaks and bugfixes. Enjoy!



Patch notes 2024-07-11 (experimental)

As a reminder, to play on the experimental branch, follow the steps described here:

Switching to Experimental Branch

To see and use Steam Workshop during the experimental phase, you also need to join this group:

Timberborn Workshop group

Buildings

  • Updated buildings: Engine and Large Power Wheel. Following a similar change to windmills, it is now possible to attach a Vertical (or Upward) Power Shaft to the central bottom tile of these power-producing buildings. They can also power up Solid buildings placed directly below (such as the Bot Part Factory).
  • Updated buildings: Mine, Efficient Mine, and Underground Pile. These buildings’ entrances are now at the ground level.

Misc.

  • Added the ability to assign keybindings for upward and downward camera rotation.
  • The camera position is no longer saved in the map editor.
  • Added warnings for Downward and Upward Power Shafts when you’re about to block their connectors.
  • The game no longer warns about blocked power connectors when there’s at least one connector still available. And if all connectors are blocked, the warning says just that.
  • Added a tooltip to the grayed out “Delete” button when the building cannot be deleted because of other structures placed above.
  • Updated icons for the Local indicator on the map and mod selection screens.
  • Updated shaders for some crops.
  • Added flavor texts for both factions’ wonders.

Bugs

  • Fixed a relatively common issue related to the player.data file that would crash the game at launch.
  • Builders carrying goods were once again reminded not to ignore paths. Safety first!
  • Cleared the 0,0 camera position saved as the default restorable position on Plains and Helix Mountain.
  • Fixed a bug with beavers creating a moshpit right at the Underground Pile’s entrance.
  • Water particles on Buildings such as Water Dump or Mechanical Water Pump no longer clip through Impermeable Floor, Levees, Dams, Sluices, or even ground.
  • Water Sources are now hidden when using the layer-hiding tool.
  • Fixed plant life not changing its status after being flooded in the map editor.
  • Fixed a bug with paths attempting to connect to Stairs from the side. We know, we know.
  • Beavers no longer pretend to be ghosts and cannot enter buildings through walls.
  • Fixed the missing Network power supply / demand header not appearing for the first group of buildings listed in the Power tab of the Settlement Panel.
  • Water Gauge and Badwater Rig no longer clip through other buildings.
  • Fixed the occasional overflowing on the Canyon map.
  • Fixed some minor water oscillations on the Cliffside map.
  • Bot builders no longer feel superior and won’t act like they don’t need hammers to work.
  • Fixed power shafts rotating even when there was nothing consuming power.
  • Fixed building highlights that sometimes wouldn’t disappear.
  • Covered water sources no longer continue to produce water during badtides or badwater during temperate weather.

Changed depots in development branch

View more data in app history for build 15000867
Windows 64-bit Base Content win64 Depot 1062091
macOS Base Content macos Depot 1062092
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