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Update notes via Steam Community
Changes
  • Charming Salt Tin has been made slightly taller to fit the salt box profile.
  • Followers will no longer destroy Exotic Trees.
  • Winona’s Shadow Seeker II will now work on Big Slimy Pits in the Caves.
  • Calibrated Perceiver will now work on most things that change prefabs when deployed or used.
  • It should now be easier to deploy Boat Bumpers after other structures have already been placed.

Bug Fixes
  • Crab Guards and Knights improved sleep resistance also starts at 5 purple gems now.
  • Crab King won’t wake up to the Tail o' Three Cats’ crack anymore.
  • Fixed Crab King’s Crab Knights and Crab Guards having broken health with 0 purple gems.
  • Fixed Crab King Mob, Tower and Ice Wall health thresholds.
  • Fixed Crab King’s Cannon Towers shooting out visually different projectiles when they do not create leaks.
  • Fixed Crab King’s Cannon Towers not getting reduced boat collision damage from Yellow Gems.
  • Fixed world generation layout for repeat generations being deviant from world seed.
  • Fixed Roses spawned by the Ancient Fuelweaver or Winona getting added to world regrowth.
  • Fixed Mushrooms changing form by Ghosts Haunting them getting added to world regrowth.
  • Fixed Wurt’s Armermery, Tool Shed, and Kelp Dishes having overlapping UI when opening multiple at once.
  • Fixed crash with buffing Lunar Merm.
  • Fixed crash when Maxwell’s Shadow Sneak trap is triggered by a Batilisk.
  • Fixed swapping a deployable item with a regular item making the item's inventory icon invisible.
  • Fixed Calibrated Perceiver and Blueprints not learning new recipes while under Wickerbottom’s The Everything Encyclopedia book effects.
Windows Don't Starve Together - Windows Depot 322331
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Linux Don't Starve Together - Linux Depot 322332
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macOS Don't Starve Together - OSX Depot 322333
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