Fixes:
- Fixed an issue where ladders were not working properly.
- Fixed an issue where stagger wasn't visually being updated after parrying an attack.
- Fixed an issue where salvage stations were not displaying on compass.
- Fixed an issue where Potion Stations were not displaying on compass.
- Fixed an issue where Quest Boards were not displaying on compass.
- Fixed an issue where items were not being filtered accordingly when added to inventory.
- Fixed an issue where salvaging items would not update inventory.
- Fixed an issue where stored void damage was being calculated before any armor/resistances.
- Fixed an issue where character stat sheet was showing more MH/OH/Ranged damage than what it actually was.
- Fixed an issue where players would get credit for kills even if they never attacked the target.
- Fixed an issue where Sword Multistrike, Final Judgement, Corruption, and deadly poison were calculating damage added before armor/resistances.
New:
- Reduced the scaling on Deathsworn stalker's "Deathsworn Assault" ability from 50% of dexterity to 15% of dexterity.
- Increased the amount of stagger players can take before being stunned by 50%.
- Increased the level of Deathsworn enemies to be 115-125. This is more appropriate for their difficulty.
- Increased the level of Rotting Reapers to 100-115.
- Increased the level of Morbid Revenant to 100-115.
- Dealing damage with bows now deal their weapon damage separately when using an ability to apply their damage type. (Same change made to melee weapons)
- Adjusted the loading screen into main menu to be more fluid.
- Changed all loading screens in game to be images from the game(these are a work in progress and we plan to add tips in the future).
Changed files in this update