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Update notes via Steam Community
This is mostly a bug fix update. Most importantly it fixes a potential crash that could occur when the background changed in a battle. There is also a new bonus added for higher difficulty AI players that hunt for blood slaves. They will now receive a bonus to the amount of blood slaves caught if they were successful. There are also various other fixes and a new mod command for spell ai modders.

General
  • Added commoners for underwater tavern
  • AI > normal now get bonus when hunting blood slaves
  • Battle viewer could crash when the 3d fog changed, fixed
  • Better at remembering all 3 names of triple gods
  • Healing spells didn't work properly on units with undying
  • Nation income bonuses from thrones didn't show up in income overview
  • Fix for old network connections being forgotten
  • Fix a potential hang on corrupted fatherland file
  • Fix for skirmish ability negated by mounts
  • Team colored squared were sometimes seethrough in assassinations, fixed
  • Fix for some mummies not able to be remummified
  • Some mage mercs without units would retire when without units, fixed
  • Changing the sea part of random maps didn't work in network lobby
  • Box of wondrous monsters didn't work properly
  • Fix for wrong lost eye information in stats
  • Transformation to non-eating entity will now remove starvation
  • Fix for goto messages with mercs
  • Utgård had wrong type of dracolich
  • Stat fixes


Modding / Map Making
  • Insert/remove province in map editor didn't work properly for multiplane maps
  • New spell command: #aiassmod
  • Make sure a map never has the combination deep & not-sea
  • Make sure a map never has the combination sea & river
  • Don't allow creation of units with too high monster numbers

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