- Added the translations for new text that came in Major Update 1: Starfarer (details of that update can be found here)
- Peacekeeper now shows secondary ammo on Equipment and Loadout Menus
- Flame Shot primary fire no longer does friendly fire damage to Turrets
- When performing a melee attack with the Flame Shot, it now plays the correct impact VFX
- Flame Shot and Peacekeeper bars weren't updating as you upgraded the weapons
- Fixed a bug where the SMG could disappear when switching to it
- Adjusted some wall decorations so it's easier to place deployables on them
- Tagged a small sign as illegal for building purposes, so that you won't have the deployable ghost appear on an area that is far too small to build on
- Fixed the small hitch that can occur during simultaneous character spawning
- The Launch menu will now remember the last ship/campaign setup
- Fixed the broken aiming on the shotgun-toting alien soldier after they flinched
- Did a balancing pass on all deployables, including their upgrade paths
- Adjusted the frequency of ammo drops
- Changed how countdown lengths were displayed so that they're visually more consistent
- Fixed a bug where enemies could occasionally get stuck if they collided with the bottom of a ladder
- Fixed an issue where some larger enemies could get stuck in the doorway from the pods into the canteen area in Mess Hall
- Fixed some grammar and punctuation issues in English. Also improved consistency in some of the gameplay terms we were using
- Fixed an issue in The Pit where scrap wasn't being auto-collected if it fell into the central hole
- Landmines and Rivets now do bonus damage to Giant Slugs
- Reduced the maximum amount of Charger enemies that can spawn at a time
- Reduced the damage from the Dog lunge attack
- Improved the Railgun Mastered upgrade
- Flame Shot and Peacekeeper balancing pass
Now that's done, we'll continue with our Major Update 2 focus. But rest assured if anything critical crops up we'll jump on a hot-fix.
Changed files in this update