We'll do our standard update video once Alpha 4 is complete, unless there's enough interest in our current plans and progress.
The public build will now be stepped up to Alpha 3, with Alpha 4 rolling out to patrons, and limited playtesters.
Additions:
- More posters
- Hallway clutter
- Basic SCP-173 AI
- Reactive camera support
- New HUD
- Checkpoint sounds
- Ambience
- Player sounds
- SCP-173 sounds
- Cameras
- Object grabbing
- CRT surface shader
- New music track
- No smoking sign
- Proper reflection probes for rooms
- Non-functional SCP-714
- Node purgatory
- Proper support for saving and loading
- Godot plushie
- Placeholders for models
Changes:
- Refactored player movement
- Overhauled sprinting and stamina systems
- SCP-1074 chamber props and lighting
- Updated lighting (again)
- Adjusted post-breach area ceiling heights
- Updated door, spark, and step sounds
- Updated Sandbox B
- Several material overhauls
- Optimised and overhauled most model collisions
- Desk spawning script
- Updated pipe and room materials
- Improved buttons
- Updated floodlights
- Flatlights now adjust their emission
- Improved post-breach camera environment
Fixes:
- Crashing when saving
- Drag physics scaling incorrectly with resolution
- Stamina not draining/regenerating properly
- Some RigidBodies not existing as expected
- Hallway light layers improperly set up
- Floodlights not spawning in hallways
- Ambient sound stacking when paused
- Gates not working correctly
- Room spawning not working as intended
Changed depots in alpha4 branch