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Update notes via Steam Community
A new version of Magic Research 2, version 1.5.4, is now out for everyone. This is a medium-sized update, with a few quality of life tweaks and small features, some balance changes to the early and mid-game (such as getting rid of some of the more annoying regular enemy attacks, or changing some Storyline unlock conditions) as well as a lot of bug fixes.

Full patch notes below.

New features and changes

  • All actions in Home and several other screens now also have a "Channel and Build" or "Transmute, Channel and Build", for similar functionality to the "Transmute Materials and Item" button
  • Improve Transmute search box: will now also search the list of materials needed to transmute an item
  • Item Compendium now also shows what Transmutation spells is an item used in as a material
  • Auto-combine all will now also combine buffing or debuffing Pouch items
  • "Hide locked" in Transmute UI now persists when closing the game
  • Favorite Transmutation spells now persist through Worlds
  • Other minor changes


Bug fixes

  • Fix options disappearing from Options menu's theme selector in certain conditions
  • Fix warning for Universal Challenge not correctly disappearing after the effects are gone
  • Fix DPS measurement in Timed Challenge
  • Fix display of Study screen in small device screens
  • Fix bug with some enemy attacks, like Mana Burn, that could cause player to get stuck in a reviving state until reloading the game
  • Fix caching bug related to Max Mana on Perma-Cast spell display
  • Attempt to fix various caching issues in Study and Transmute screens
  • Fix Classic Mode showing incorrect warning about demolishing furniture
  • Fix enemy Ritualist's "Absorb Familiar" healing over their HP limit, causing Curse to remove too much of its HP at the beginning of the battle
  • Fix display of specific UI element in Exploration screen
  • Translate the hotkeys for menu items
  • Accessibility: Fix elements in various screens (Exploration, Familiars, Spellcraft, Rituals) not being possible to press with NVDA
  • Other minor bug fixes


Balance changes

  • Increase Attack and effect of Harpoon by 50%
  • Enemies Psion Cobra and Crocopriest no longer use Mysterious Glow
  • Enemy Scissors no longer uses Burn Poison Essence
  • Storyline "Essence Artifact" (of all four Elements) now requires only 20 successful Explorations instead of 60
  • Storyline "Types of Wizards" will now skip all early game progression up to unlocking Exploration
  • Storyline "All The Elements" can now be triggered and unlocked much earlier (Storyline now requires fully unlocking Mind, having all fully unlocked elements at Lv25 or higher, then Exploring the Pyramid)
  • Loading history…
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