We're thrilled to unveil the culmination of 8 weeks of dedication and passion with our latest update for Relic Odyssey: version 0.6.1-beta! This update is packed with new features, exciting content additions, crucial improvements, and numerous bug fixes, all aimed at enhancing your journey through the expansive world of Relic Odyssey.
New Features & Content
- Digging Rig System Overhaul: Experience enhanced mechanics with new features like the Drill Laser and improved cooling systems.
- Expanded Underground Exploration: Explore 6 new large underground levels, teeming with secrets and challenges for your Digging Rig.
- Enhanced Gameplay Settings: Enjoy new settings such as UI Scaling, Input Remapping, and expanded Graphics options for a personalized gaming experience.
- New Enemies and Items: Encounter new adversaries with unique attacks and arm yourself with new Melee Weapons, Consumables, and more.
- Steamworks Integration: Unlock achievements and dive deeper into the community with integrated Steamworks support.
Improvements
Enhanced Gameplay Mechanics: From improved Digging Rig movement to refined AI pathfinding, every aspect of gameplay has been fine-tuned for smoother, more immersive gameplay.
Visual and Audio Enhancements: Experience retextured creatures, new music in cutscenes, and reworked visual effects for an even more captivating adventure.
Bug Fixes
Optimized Performance: Enjoy better Gamepad and Steam Deck support, smoother AI behavior, and various fixes to ensure a seamless gaming experience.
Before diving into version 0.6.1-beta, please ensure your system meets the minimum specifications listed on Steam to make the most of these exciting updates.
Thank you for your continued support and feedback as we evolve Relic Odyssey together. We can't wait for you to experience everything this update has to offer!
Happy exploring,
Your Honour Bound Dev Team
Full Release Notes
New Features & Content
- Digging Rig system overhaul.- New Rig mechanics (Drill Laser, cooling system).
- 6x new large underground levels for Digging Rig exploration.
- New settings (UI Scaling, Input Remapping, and more Graphics options)
- New enemies complete with new attacks.
- New Melee Weapons, Consumables, Materials, Guides, Clunky Equipment, and other Items.
- Steamworks integration and Achievements added.
- Able to break and pull off (with glove) parts of some enemies.
Improvements
- Player is no longer locked into reloading animation.- Re-enabled recoil (small amount) on guns.
- Various optimizations (billboarding, improved AI culling, reduced demand in Archeology Site, Oasis, and Savanah, UI optimizations).
- Digging Rig movement and turret improvements.
- Digging Tunnels improved to include more to explore, enemies, and unique items to discover.
- Better underground mini-maps for Digging Rig exploration.
- Improved Digging Rig camera clipping.
- Enemies are able to see Digging Rig from further distance.
- Improved world map layout.
- Corrections to spalling, grammar, and translations.
- Improved AI Pathfinding.
- When new player is detected, language selection menu appears immediately.
- Broken columns states are now saved.
- Clunky now boards Digging Rig with player.
- Rebalancing of various levels, boss fights, and loot drops.
- Retexturing for golems and crabs.
- New music in some cutscenes and levels.
- Reworked some cutscenes.
- Updated credits.
Bug Fixes
- Many major fixes for better Gamepad and Steam Deck support.- Fixed camera options to allow for horizontal sensitivity greater than 100%.
- Corrected issues with AI Drone navigation, which would cause them to sometimes clip through walls.
- Enemies switch between attacking the digging rig and player appropriately.
- Fast traveling between scenes spawn's player at correct level entry.
- Fixed bug where some cutscenes would end early.
- Corrected issues where music would sometimes change abruptly instead of cross-fading.
- Fast-travel animation no longer plays with using Oasis or Savanah door to enter their respective level.
- Fixed issues related to AI warping after a jump or being knocked back.
- Fixed camera angle issues while speaking with NPCs.
- Corrected AI pathfinding issues in Ruins.
- Clunky's health UI now shows inventory icon when he's broken after level transition.
- Fixed issues with Clunky appearing stretched or partially hidden in cutscenes.
- Removed overlapping UI element issues in rig workshop.
- Corrected issues where text would expand beyond button/window.
- Corrected issues where UI scrollbars moved in reverse direction of input.
- Prevented camera lock when exiting from difficulty or language selection by hitting esc key.
- Corrected dug tunnel saving/loading issues.
Changed files in this update