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Update notes via Steam Community
Hello detectives! A new experimental patch appears! It's been a while since our last patch so we have an extra big one for you hitting experimental today. This one is packed with features and even some new content. For details, see the list below.

Experimental Branch: These builds are only found on our ‘experimental’ steam branch. You can access this by right clicking the game in your steam library, choosing ‘properties’, then the ‘betas’ tab. The experimental build should be in the dropdown list. Experimental builds may be less tested than the default branch builds. Most experimental branch patches will make their way to the default branch after a week or two (barring any issues discovered).

# 38.05

- New: Bas Boule television show! Dynamically driven and will be different each time.
- New: 15 new collectable Bas Boule cards scattered throughout the city*
- New: Camera now has a working flash (can turn on/off)
- New: Citizen conversations, notes, v-mails & evidence
- New: Screen space reflection toggle graphics option
- New: In-game poster art (including those by our competition winners)
- Improved controller support (simplified controls, virtual cursor, onscreen keyboard etc.)
- Memory footprint optimizations
- Memory leak fixes
- Updated object icons
- Updated furniture icons
- Price revisions for some furniture and items
- Localization update
- New page-based contents for décor editing as opposed to scrolling list for easier & faster navigation
- Improvements to cruncher V-mail legibility
- Various small UI Tweaks
- Improvements to auto travel navigation
- Improved distant citizen LOD model with correct scale
- Improved ball & grenade throwing physics
- Player can now log in on their own purchased cruncher
- Fixed: Lots of bugs in v-mail sender/receiver logic, tweaked spawning parameters
- Fixed: Added some missing junk item descriptions
- Fixed: Cruncher cursor now properly controlled with ‘Primary’ or ‘Select’ button action
- Fixed: Control glyph was broken for the escape key
- Fixed: Extra dialog option visible in dialog choice menu when in high resolutions (4k+)
- Fixed: In ‘Dead of Night’ it was possible for the flophouse owner to live on an echelon floor and be very difficult to access.
- Fixed: Room contents now updates properly when moving between rooms in the décor menu
- Fixed: Some ‘null’ furniture could be displayed within the décor menu’s current room furniture list
- Fixed: Hanging basket placement position in décor edit mode was wrong
- Fixed: It was possible to ‘resume game’ when there was no game loaded, resulting in a blank world loaded, if you spammed a button during the game’s initial load screen.
- Fixed: An issue where the player was unable to get crushed by an elevator
- Fixed: Turning a camera off and back on again within the security app would cause the camera itself to appear in captures
- Fixed: If visible but far away, citizen photo images could appear blank when loading a game or looking at CCTV captures.
- Fixed: In some languages with some items the object name text when looking at them was not displayed.
- Fixed: Security system breaker box bugs
- Fixed: Using the in-game text input search fields could result in them keeping focus after the case board was closed, resulting in loss of input.
- Fixed: Wooden fence geometry & UV
- Fixed: UI time text could overlap other parts of the UI on certain non-ENG languages
- Fixed: Security disabled states were not saved properly
- Fixed: Elevator controls UI can no longer overlap the containing window
- Fixed: Physics objects could disappear if thrown too high while in certain areas
- Fixed: When starting a new game in sandbox mode and setting 0 starting lockpicks, the game displayed ‘99’ lockpicks in the UI.
- Fixed: Player unable to purchase lockpick kit when inventory was full even though it does not take up an inventory space.
- Audio: Proper can impacts for wall and floor
- Audio: Echelon barrier now emits sound
- Audio: Sea splashes for chucking different sized things in the sea
- Audio: Minifridge now has its own sounds
- Audio: New music tracks added
- Audio: Grenades now momentarily affect player hearing
- Audio: Flash bomb causes temporary ringing at close range
- Audio: Hyperacusis filter option added (Audio Settings)
- Audio: Bass reduction filter option added (Audio Settings)
- Audio: Retirement sequence music cue added
- Audio: Pick-up object foley added
- Audio: Wristwatch and fists foley added
- Audio: Player bullet impact sound fixed and improved

* Requires a new city generation to appear/spawn/see

Changed depots in experimental branch

View more data in app history for build 14916668
Shadows of Doubt Content Depot 986131
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