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Update notes via Steam Community
End of the Beta version. I have organized the code and the structure of the game, and since everything works and no bugs have been reported since the last update, we are moving to version 1.0.0.

Due to problems during production (loss of the project and recovery of code, which became unreadable and difficult to further process), I had to abandon the planned expansion of the storyline and the introduction of additional Navigators, for which I apologize to everyone. Generally, the main advantage of this game is its gameplay mechanics, so I decided that adding side dialogues was not worth the effort.

I also decided that there is no point in waiting any longer for possible suggestions from players on how I could further develop this game or what I should still improve in it. There is no sense in keeping a fully functional game in Early Access, where not much has changed for many months.
Of course, I am not closing the option of introducing updates in the future. At the moment, I have no idea what else I could add — I think a larger number of items would complicate their leveling, and there are enough types of monsters to ensure variety without being overwhelming.

I also don't want to spend more time improving the appearance of the Helpers, as I am not an artist and simply cannot afford anything better than what it is now.

Since I did not fulfill some promises and did not expand this game as much as I planned when describing what I intended to do before leaving Early Access, I am leaving the game's price unchanged.
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