- Reworked player management for class selection (coming in future patch)
- Fixed the balance of chest type spawning randomization
- Adjusted the way the game counts your current items for scalability
- Fixed item damage calculation to be more consistent
- Swift feather now affects vertical speed
- Swift feather now affects boost and dash abilities
- Removed old enemy spawners
- Scaled down the sub boss weak points
- For every second that you activate the boss before the time runs out, you will gain $1/$2/$3 depending on the area
- Changed the archer’s burst arrow angles
- Reduced all archer arrows’ homing speeds
- Mages’ flamethrower attack will stop firing if killed
Settings:
- Added higher resolution options for displays that support it
- Added an option to show frames per second
Quality of Life:
- Added an indicator for when you can’t buy a chest
- Added rarity colors for chest item selection
- Numbers in chest item selection descriptions are now a different color
- Enemy health bars will no longer display if they are at full health
- Added mage footstep sound effects
- Added mage flamethrower sound effects
- Fixed visual bugs in boss intros
- After defeating the area’s boss, lingering enemy attacks will not damage the player
- Added audio for enemy damage indicators
- Slightly reworked the scope animation
Changed files in this update