Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
Gameplay:

  • Reworked player management for class selection (coming in future patch)
  • Fixed the balance of chest type spawning randomization
  • Adjusted the way the game counts your current items for scalability
  • Fixed item damage calculation to be more consistent
  • Swift feather now affects vertical speed
  • Swift feather now affects boost and dash abilities
  • Removed old enemy spawners
  • Scaled down the sub boss weak points
  • For every second that you activate the boss before the time runs out, you will gain $1/$2/$3 depending on the area
  • Changed the archer’s burst arrow angles
  • Reduced all archer arrows’ homing speeds
  • Mages’ flamethrower attack will stop firing if killed


Settings:

  • Added higher resolution options for displays that support it
  • Added an option to show frames per second


Quality of Life:

  • Added an indicator for when you can’t buy a chest
  • Added rarity colors for chest item selection
  • Numbers in chest item selection descriptions are now a different color
  • Enemy health bars will no longer display if they are at full health
  • Added mage footstep sound effects
  • Added mage flamethrower sound effects
  • Fixed visual bugs in boss intros
  • After defeating the area’s boss, lingering enemy attacks will not damage the player
  • Added audio for enemy damage indicators
  • Slightly reworked the scope animation
Windows Depot 2947141
  • Loading history…
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link