- Sound configuration menu (changes still pending)
- DLSS and FSR, as well as their settings in the start menu
- Frame counter in pause menu
- Audio configuration that allows changing audio device (volume modification pending)
- Inspection (with the N key, the key to turn on the flashlight is now L)
- Added map The House
- Doors with replicated physics: They can be closed with the action button (F)
- New SV8 sniper rifle: It has an integrated scope that allows you to accurately hit long shots
- Universal magazines for all weapons: In addition to the fact that you can carry 5 useful magazines for any of the weapons you use the most, they allow you to adapt the gameplay to another level. Be careful, as you might forget to reload your other weapon and you won't have any magazines to make up for it.
- Backpack: An item spawner that recharges automatically over time. Allows you to regenerate health, spawn weapons and ammunition at the cost of energy
Changed:
- IMPORTANT! Game engine changed to Unreal Engine 5
- General physics adjusted slightly
- The player's perspective changed slightly
- Migrated to Lumen Global Illumination System
- Migrated to Nanite system
- Respawn time set to 3 seconds
- Adjusted respawn points on most maps
- Improved the Building map
- Improved concrete textures in Building and Limbo
- Improved enemy AI
- New bleeding system: Bleeding level now depends on the damage received
- Physics Hit System: Objects that have active physics can hit the player and deal damage.
- Recreated and improved the AR142 model
Fixed:
- The interaction point of the menus within the games is now shown
- Graphics settings are now saved
- Player items bugged when physics were activated and the player died
- The player can now climb on top of objects with physics
Changed files in this update