- Mission Builder not working fixed - turned out at some point gameobject links were lost these were restored and fixed.
- Added Trigger Events - Here you can have user messages, ship events destruction/arrival/departure all activated based on position based, or time based triggers. There is one sample mission included.
- Added a HyperSpace Graphic - For arrival and departure based triggers this now results in a hyperspace graphic of sorts. If the player leaves on arrival at trigger, this results in mission success.
- Mission deck unencoded, in theory you can now make missions purely in text form in json format.
To be added..
- Audio Links to be added to triggers, this will probably be done json scripting as a local link. This could allow time or location based triggers to be added.
- Event based triggers - ie. on destruction of a ship.
Im still not happy with the new ship armour texture, I have tried a number of experiments and at the very least i will have a new under armour graphic soon. On from that i need to integrate the destructable asteroids and then try and build a campaign with this and bring things together.
Updated Mission Builder + Other fixes
Update notes via Steam Community
A few small updates namely..
View more data in app history for build 14882240
Windows
64-bit
Depot 2007151
Changed depots in preview branch