Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
This build has not been seen in a public branch.
Update notes via Steam Community
A few small updates namely..

  • Mission Builder not working fixed - turned out at some point gameobject links were lost these were restored and fixed.
  • Added Trigger Events - Here you can have user messages, ship events destruction/arrival/departure all activated based on position based, or time based triggers. There is one sample mission included.
  • Added a HyperSpace Graphic - For arrival and departure based triggers this now results in a hyperspace graphic of sorts. If the player leaves on arrival at trigger, this results in mission success.
  • Mission deck unencoded, in theory you can now make missions purely in text form in json format.

    To be added..
  • Audio Links to be added to triggers, this will probably be done json scripting as a local link. This could allow time or location based triggers to be added.
  • Event based triggers - ie. on destruction of a ship.

    Im still not happy with the new ship armour texture, I have tried a number of experiments and at the very least i will have a new under armour graphic soon. On from that i need to integrate the destructable asteroids and then try and build a campaign with this and bring things together.


Changed depots in preview branch

View more data in app history for build 14882240
Windows 64-bit Depot 2007151
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link