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Wow. Just wow.

Thank you so much for your reviews, your kindness, your Tweets, and enjoying this weird little thing I made. It's unexpected, it's overwhelming, it's amazing. I love this freaky little project and I can't wait to realize some wild places I want to take it.

I tried to address some of the most immediately actionable feedback and bugs in a quick week one update. I hope this improves your experience of Dystopika.

Release Notes - v1.0.1


Quality of Life Improvements

Game Console



Introducing the Game Console! It can be accessed by pressing the ~ key (or whatever is left of the 1 on your keyboard layout).

Currently it is limited to just a few commands but I will be adding more over time.

I wanted to introduce a console to not only improve my ability to fix bugs, but also to provide faster iteration on fixing reported problems before doing a full UI integration. Here's some of the first commands.

deck - A quick macro command to force 1280x800 fullscreen on the SteamDeck in case you get locked out of the UI, which may encounter some unsupported scenarios.

music-next - skips to the next track (on shuffle)

setting-vsync - force a vsync count (0,1,2,3,4). 0 is Vsync off

setting-targetfps - target framerate when Vsync is 0

setting-resolution - force a specific resolution and view mode

The game console is EXPERIMENTAL and recommended only if you're experiencing an issue with the game.

Experimental Branch

There is now an Experimental Branch for early access to bug fixes. Please drop by #dys_experimental in the Discord to be notified of updates.

New Settings


Lens Dirt On/Off
Disabled Bloom Lens Dirt in build mode (can still be added in Photo Mode)

Blur on Zoom On/Off
Disabled Blur effect when the camera is zoomed in and out.

Vsync replaces Target FPS
The Vsync option should better allow you to target a framerate to prevent GPU overheating.
  • Off = unlocked FPS
  • Refresh Rate = target your resolution's refresh rate
  • 1 / 2 = target HALF your resolution's refresh rate
  • 1 / 3 = target 1/3 your resolution's refresh rate
  • 1 / 4 = target 1/4 your resolution's refresh rate


If you'd like to know more of the technicals, you check out the Unity docs

Bug Fixes

  • Prop unlocks now persist across cities properly.
  • Billboards now have improved transparency handling for custom import images
  • Target FPS has been replaced by a VSYNC option to potentially aid with spicy GPUs.
  • Certain holograms and achievements have been made less RNG-dependent.
  • Some tracklist adjustments have been made to Foundations soundtrack.
  • Vertical Neon Text props now handle line breaks in the right direction
  • Fixed a bug when the game would Save twice when clicking Quick Save
  • The Ad Blimp now initializes random ads from the default ad pool
  • Edit Text/Prop highlights should no longer get stuck when entering and exiting text editing.


Known Issues

  • At low framerates, building movement has difficulty registering
  • Importing the same image to different billboard sizes may result in rotated billboards
  • Using CTRL to snap can sometimes become inverted with the UI control
  • Light Brush neons sometimes do not save properly
  • Some new Translations might be... off. I am currently working on a new solution for Localizations for better workflow as we get ready to expand to new languages.

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