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Update notes via Steam Community



WELCOME BACK EVERYONE

This is definitely one of the updates of all time.

No but actually this update slaps so hard lmao I'm so happy with how this one turned out, it's by FAR my favorite of the...12 major updates GTTOD has had...ever. That's a bit embarrassing. I wish I was like The Forest Devs who pump and dump an update out on Steam every other month or so, BUT ALAS, you're stuck with me. At least I'm not Yandev.

ANYWAY, this update brings a lot of improvements to the core loop of GTTOD without really changing anything drastically. It also adds a LOT of new content to the game, and brings back TONS of old content as well. Namely, QUICK PLAY. I have revived the original mode that GTTOD released with (with a few updates, of course) this time around, and it is REALLY fun. Over the coming days and weeks I'll be updating it and adding more to it to expand it into what I had originally envisioned for the FIRST version of Quick Play back in 2019. The whole point of Quick Play was and has always been to just give the player a nice vertical slice of what it feels like to play GTTOD. I feel like I've kinda nailed it this time around. Hop on in and give it a whirl!

As far as other changes are concerned, all the curses and blessings got a nice comfy rework and now can STACK up to three times, gaining new attributes and stats as you increase their rank. Aspects got a once-over, and a new Aspect tree called "Purity" was added to the end. This increases the amount of Jade Vines it costs to upgrade, HOWEVER this has been mitigated by a few really important changes to how the game is balanced; specifically with difficulty levels, new Attunements, and The Fool. Jade Vines in your Leyline Offerings can be manipulated by a lot of things, so if you want to scale FAST, you can actually get it to where each Leyline grants you like 120 Jade Vines every single time. It's nuts.

There have also been some pretty major expansions to GTTOD's extraction mechanics. Now, you can hold like 36 items in your Stash, including use items, keys, weapons, equipment, melee weapons, apparel, and other random bits and bobs. Speaking of, GTTOD now has an ACTUAL INVENTORY SYSTEM with LOADS OF ITEMS. You'll see them in chests around The Shatter. These items each have unique affects on the player and gameplay and can really up the ante for your run. Everything has a description and details on how to use them and what they do, so just keep your eyes peeled for some good items. Apparel also exists now and can be found inside new interactable chests. These items all have specific effects on how the player can interact with the world and their Curses, Blessings, Weapons, and other gear. These go into making your builds even more powerful (except for one of them, which is kinda in there as a meme).

Dead Man's Depot is now a centerpiece in your runs, too. There, you'll be getting randomized starting gear - no longer spawning in with a pistol in Harbor Deep. You'll love what I have in there for you; trust me.

God, there's so much more. You're just gonna have to dive in and find out, I'm tired of typing haha



GTTOD - THE PAST AND PRESENT UPDATE PATCH NOTES:

-Full weapon, player, and enemy rebalace
-New main menu loading system / menu scene system
-New weapons, equipment, and melee
-The Reflection / Igloo rework
-BABE Trial rework
-Item implementation
-Melee implementation
-Apparel implementation
-Curses / Blessings system rework
-New Curses / Blessings
-New element: Frost
-New Attunements
-New Aspect tree: "Purity"
-Ultimate abilities implemented
-Quick Play REBORN
-New Sandbox Mode
-WIP Shop System
-Bunkers rework
-New bunkers
-Ludeo Beta implementation (will talk more about this in a separate Steam announcement)

THANKS FOR STICKING WITH ME EVERYONE!!! I hope you enjoy this newest update to GTTOD.

PATREON



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