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Update notes via Steam Community
Offsprings of the first men, once again, welcome back to another update! ːthetreeoflifeː

We're excited to celebrate the Steam Summer Sale with a new update and a special 20% discount on Steam for newcomers to TFM’s Early Access journey. ːreexcitedː



As we press on with content enhancements for the upcoming major update, we invite you to preview the changes in progress. Please be aware that, due to the extensive overhaul still underway, some aspects of the game might seem outdated until the major update is complete. ːnewquestː

Let’s continue with the changelog to see the detailed list of additions made until the last update.ːFistpumpː

Changelog


◆ [Content] Complete overhaul of BASE buildings implemented, integrating Crafters and Combat Characters into the base section of the build panel, each building now linked to specific game mechanics.
◆ [Content] Streamlined Tinker’s activity list by removing all trees except those designated for future aura benefits.
◆ [Content] Overhauled Tinker’s rewards, removing outdated content and optimizing both wood collection and experience gain mechanisms.
◆ [Content] Introduced a new crafting activity for the Enchanter, utilizing Trees and Paper to create enchantments.
◆ [Content] Revised the Transmuter's role, now collecting Dust—previously known as Magic Dust—a Tier 0 and colorless resource.
◆ [Content] Renamed Hunter’s Tent to Hunter’s Hut and Fishing Hut to Fisher’s Hut, enhancing their functions and integrating them as Tier 0 colorless structures. The Hunter's Hut now supports hunting and carving activities with outcomes like Game, Hide, and Bones, and allows for crafting traps. Both Hunter’s Hut and Fisher’s Hut can be rewarded by Tinker and Cook, each costing 20 Wood and 20 Seeds.
◆ [Content] Executed a comprehensive overhaul of the Farmer, Cultivator, Orcharder, and Fermenter buildings, alongside a major revision of the harvesting activities and rewards for Wheat, Corn, Strawberry, Tomato, Eggplant, Potato, Sugarbeet, Cabbage, Carrot, Turnip, Celery, Pumpkin, Hemp, Tobacco, and Cotton, which now result in replanting these crops.
◆ [Content] Introduced the Cultivator's Hut, a new building where Cultivators harvest Silk from Whildwheats and manage additional industrial crops. Silk has also been added as a new item. Tinker and Craftward can now select the Cultivator's Hut as a reward, costing 20 Wood and 20 Fiber.
◆ [Content] Introduced several new professions and corresponding buildings to enrich settlement dynamics: Mason at Mason’s Hut, Miner at Miner's Hut, Tanner at Tanner's Hut, Carpenter at Carpenter's Hut, Animal Husband managing livestock, Gardener at Gardener's Hut, and Resinier, each specializing in essential resource collection and management activities.
◆ [Content] Updated the Beekeeping system: renamed Honeycomb to Honey and introduced the Queen Bee item, necessary for creating new Bee Hives, which can be tamed by the Beekeeper.
◆ [Content] Overhauled agricultural fields and the Orcharder's operations, balancing crop outcomes and fruit tree yields to enhance the farming experience.
◆ [Content] Executed a complete overhaul of woodworking activities, rewards, and resources, ensuring a robust and rewarding crafting system.
◆ [Content] Revised content related to Gem and Salt mining, optimizing resource extraction processes and aligning them with overall game balance.
◆ [Content] Thoroughly revamped animal resource yields and world drops from killed animals, streamlining resource collection and utilization in the game.
◆ [Content] Undertook a complete overhaul of the Livestock animals, introducing a diverse range of new animals to the settlement including Cows, Bulls, Ewes, Rams, Jennets, Jacks, Hens, Roosters, Ducks, Drakes, Mares, Stallions, Nannies, Billys, Vixens, Reynards, Does, Bucks, Sows, Boars, Queens, Toms, Bitches, and Dogs.
◆ [Content] Updated the Animal Husband's role, now rewarding him with the ability to spawn new livestock animals for the settlement.
◆ [Content] Refined the resource drops from critters and beasts, now exclusively dropping Game, Hide, Bones, Silk, Feather, Ichor, Venom, Ivory, Horn, Tail, Chitin, and Fur. Over a hundred less relevant resources have been removed to streamline gameplay and resource management.
◆ [Content] Conducted a complete overhaul of the Adventurer rewards and introduced a series of new feats.
◆ [Content] Implemented a complete overhaul of the Cook's rewards system, allowing for the preparation of newly added foods using fresh resources, enriching the culinary experience within the game.
◆ [Balance] Reduced frequency of Hygiene needs for settlers to once after activities and once after combat.
◆ [Balance] Overhauled woodcutting mechanics; Thorns now consistently drop wood, enhancing resource gathering.
◆ [Balance] Adjusted Armswright's experience gain to better align with gameplay progression.
◆ [Balance] Reduced the durations for pregnancy, infancy, and childhood to 45, 150, and 450 moons respectively, streamlining life stages.
◆ [Balance] Elders now generate Divine Favor during their decay phase, albeit at a faster decay rate.
◆ [Balance] Updated Paper to a Tier 0 item and elevated the Transmuter to a Tier 0 trait, simplifying early gameplay.
◆ [Balance] Updated Armswright and Hunter traits to Tier 0, streamlining early gameplay progression. Additionally, removed outdated rewards from the Hunter database to maintain a clean and relevant rewards system.
◆ [Balance] Implemented a new limit on the maximum number of consecutive babies from the same gender to two.
◆ [Balance] Updated invasion logic, refining defense and attack strategies within the game for improved challenge and engagement.
◆ [Balance] Modified the randomness of drops from clearing thorns, making them more predictable and rewarding, thus improving the early game progression for the settlement.
◆ [UI/UX] Implemented fixes and improvements to the Track button.
◆ [UI/UX] Enhanced the Map view with new legend icons and visual upgrades, including fresh images for newly added objective types and other visual elements of the Map view.
◆ [UI/UX] Improved several Tutorial images and refined the user interface for the Party UI block, ensuring a more intuitive and visually appealing experience.
◆ [UI/UX] Enhanced functionality of the Inspire button, enabling immediate activation for new professions to streamline professional transitions and actions.
◆ [UI/UX] Updated tooltips for the Inspire, Draft, Disband, and Encamp buttons, improving clarity and usability for better player guidance and interaction.
◆ [Fix] Enhanced elder character mechanics to decay every 30 seconds.
◆ [Fix] Resolved an issue with the Goldmane Tavern of Lindaris.
◆ [Fix] Corrected the display name for the Caretaker’s Nursery and addressed issues with the Armswright’s leveling rules and path rewards.
◆ [Fix] Ensured all world characters now correctly engage in designated activities, restoring functionality and interaction within the game.
◆ [Fix] Resolved a persistent issue where characters would cease movement when attempting to engage in Downtime activities due to these activities having a zero weight assigned in the database, which previously halted character actions. ːFistpumpː
◆ [Internal] Conducted a cleanup and removal of outdated building rewards, streamlining reward structures for current gameplay relevance.
◆ [Internal] Addressed over 5000 traits to resolve "key not found" issues, preventing disruptions in database workflows and enhancing game stability.

https://store.steampowered.com/news/app/700820/view/3664275387883515657

Here is a brief rundown of what’s ahead: We’ve nearly finalized the content overhaul, transitioning from one set of features to another—a challenging task, but we've managed to complete the hardest part! Our next goal is to introduce many new meaningful resources, objects, and rewards into the game. Once this phase is completed and we have fully functioning systems and content in sync, we will announce the major update! ːkrlvlupː

Following this, we plan to return to creating new stories and maps, which was the original inspiration for starting work on TFM. We can't wait to bring new adventures to you all, continuing through and beyond Early Access! ːkrheroesː



Enjoy the Steam Summer Sale, and we wish you many more hours of gaming, adventures, and fun!

Have a fantastic summer, and we'll see you in the next update! ːSmallRedHeartː
Windows The First Men Windows Depot 700821
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