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Update notes via Steam Community

Riven

Patch 1 notes - June 28th, 2024


Thank you all for the massive amount of support we’ve seen from Riven’s launch!

We have a new patch for you: Patch 1, version 1.1.0 (e3584-p25462)

You can find the build number above in the Options → Help section of the menu.

Fixes/changes made a part of this new build on June 28th

Major

  • Fixed being able to save/load on the tracks in the minecart cave and getting stuck underwater in specific circumstances
  • Fixed being able to enter the engagement zone of the minecart on Boiler Island from outside of the cart and getting stuck
  • (SPOILER) Fixed getting caught on the fire marble tray when it rises
  • Fixed collision to prevent getting stuck on the path to the spider room chair
  • Added additional safeguards for a crash that could happen in OpenXR (see notes in “Existing Considerations” section if you are on a Vive HMD)
  • (SPOILER) Fix for being able to climb a ladder you shouldn’t have been able to in the Starry Expanse under specific circumstances, which led to the player becoming stuck


Minor

  • Fixed steam rising from the wahrk effigy waterhole while the waterhole was closed
  • Earthquake sound fixed for the ending
  • Fixed being able to overwater the beetle tree
  • Modified the auto focus on Gehn's Age 233 speeches to allow the player to look around more freely
  • Sound fixes and improvements added
  • Art fixes and improvements added
  • Character art improvements added
  • (SPOILER) Fixed the Starry Expanse loading in too late after the PMDs opened
  • Cleaned up the animation for one of Gehn's exits in Age 233
  • Fixed an achievement firing off too quickly
  • The player can now no longer open the inventory and enter engagement zones


Existing considerations

  • If you are experiencing a crash on startup, and if you have a customized or older VR setup with options you can’t recall whether or not you’ve turned on or off, please disable the “motion compensation layer” in your OpenXR backend settings. This appears to be an engine bug prevalent in our version of Unreal and can occur regardless of playing in 2D or VR
  • If you are experiencing crashes while playing Riven with a Vive HMD, please enable the “ViveVR OpenXR SRWorks” option through SteamVR, as this appears to prevent various crashes from occurring through OpenXR (unfortunately not something we can resolve).
  • Riven officially supports the specific HMDs listed in the requirements on our store page. Many folks have been able to play Riven without a hitch on their unsupported HMDs by tweaking various OpenXR or SteamVR settings. For issues encountered playing Riven on unsupported HMDs (like WMR devices, BigScreen devices, and more), we recommend checking out our community forums for support on those issues.
  • In certain VR configurations, the laser for selecting options might render behind the menu
  • There is an issue with certain newer-gen Intel CPUs crashing on startup for many UE5 games, including ours. This appears to be a hardware issue and the only workaround is to modify BIOS settings. More information here: https://cyan.com/docs/riven-launches-but-closes-never-gets-to-the-menu-sometimes-shows-an-error-message/


Windows 64-bit Depot 1712351
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