
Rise of the Phoenix
The Phoenix Witch is here! Warriors? Merchants? Who needs em. The phoenix is the only familiar this witch needs. Keep it happy and trained and it will reward you with faster crafting times and bonus resources. If you can find the elusive Phoenix Tamer, they may even be able to grant you new abilities that benefit both your phoenix and your witch.
German, Polish, and French
Three new languages have come to WitchHand! The game will try to use your computer's default language if possible or you can set it yourself at any point in the options menu.It's been super cool to finally get the opportunity to localize one of my games. The folks at Level Up Translation are real pros and I'm pumped to bring the game to new players.
Progression and Balance Changes
I changed up a bunch of stuff! Many research paths have been revamped, some buildings have been totally reworked, Waypoints are easier to craft, and much more! Full patch notes below.
Nexus-In-A-Box
The game-changing Nexus may be acquired much earlier in a run by cracking open the unique Nexus-In-A-Box, gifted from your home realm. Enjoy the large amount of early game storage space and building automation!
More Choices!
When completing a Golden Quest by paying 20 Stardrop Coins, you're now offered a choice of reward. Because sometimes you'd rather have a sword instead of another cat.Patch Notes
- language setting added to options- two new achievements
- buying explore cards tutorial now also explains selling cards
- new tutorial for familiar corpses
- new video added to first spell purchase tutorial
- first waypoint tutorial explains slotting it to increase explore level
- waypoints renamed to "Waypoint: First", "Waypoint: Second" etc.
- waypoints' recipes now cheaper
- Trader now guaranteed to always have Reagents in stock
- Trader/Trade Hub now sells reagents in bundles of 2 instead of 3
- Void Core added to Trader's possible resources for sale
- Trader now arrives every 8 days instead of 10
- golden quest completion now prompts a choice of reward
- second letter from home now includes a Nexus-In-A-Box
- Magnet: Fireball no longer pulls shackled enemies
- Village in a Bottle Spell prerequisite changed to Capri Pen from Gem Forge
- gem heart removed from Village in a Bottle Spell recipe
- Spell Archive building now creates Spell Pages, recipe changed to Capri Horn x2
- exploring can no longer create multiple enemies in a row
- first time exploring a level 1 explore card always gives a capri
- first time exploring a level 2 explore card always gives a gem deposit
- only record cards now allowed in the jukebox
- storage chest cost reduced to crystal x3 from crystal x4
- storage chest spell now requires population growth, crystal quarry, and herbalist spells instead of first waypoint spell
- first waypoint spell now requires storage chest spell
- waypoints in spell choice now list some of the cards unlocked in the next tier
- cards in the compendium now display their stats (attack, health, value, etc.)
- compendium entries specific to a certain witch now display that witch's icon
- Healing Touch spell cast time decreased to 10 seconds from 15 seconds
- Renewed Village base slots increased to 4 from 3
- Fated Judge now demands 1,000,000 coins, up from 1,000
- placed card stacks now fall into place almost immediately
- jumping cards may now pass through haze on the way to their destination
- increased chance to receive reagents from exploring if you don't have any
- fixed infection event crash if there's suddenly no faerie cities
- fixed card compendium Cards Found count sometimes exceeding the maximum
- fixed board expansion left void nests spawning too far up for some reason
- fixed spellbook button rollover misalignment
Changed files in this update