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Update notes via Steam Community

Hello, Booters and Shooters!

I spent a good chunk of this weekend working on game improvements.

What was done:

  • Text outline in all UI (menus, dialogues, etc.);
  • Text block centered in dialogues;
  • Vending machine (shop) spawn items of the same type with small coordinates deviations (increase readability);
  • Player footstep rate reduction (from ~200 to ~300 units means sound will be triggered 1.5 times less than before);
  • Fixed bug when footstep sound played when players were riding lift/platform;
  • Sprint logic changed: one time 'Shift' press - now enabling 'Auto-Sprint' or vice versa;
  • Added Voiceover slider sound volume to options - so players could get rid of protagonist one-liners completely;
  • Added mouse sensitivity slider (in the range 0.5-2.5 where 1.0 is Unreal Engine default sensitivity);
  • Fixed bug when "Quicksave" / "Quickload" could be used only once;
  • Added "Portal VFX" and sound for the point where the player placed the "Quicksave" portal;
  • Improved all levels of lighting.
  • Added sound FXs to "Console of Mudrota" dialogues;
  • Other minor changes;


That's it for now.
--
Cheers
Serhii.
Windows 64-bit Depot 2779732
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