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Update notes via Steam Community
The game now supports alt+enter switching between window mode and full screen, I don't consider the game playable in window mode unless the mouse is bound to the window, so I have added a key bind F4 that switches between mouse locked and unlocked.

Fix to animprops transitions smoother, Probably nothing noticeable.

Fix issue with ambient occlusion.

Created additional gbuffer options for 1.5x and 2.0x this will render the game into larger buffers and then down sample for improved visual fidelity. This is more GPU intensive so please don't use unless you have a really good GPU.

Removed the Get request for Steel shovel for the farmer and replaced with another egg one.

https://steamcommunity.com/app/2479780/discussions/0/4338733821686566709/

As mentioned in this forum post, I am considering drawing a line under "Warlocks Deeds" and starting another warlocks game with a different adventure "Warlocks *unnamed*". Allot of my planned mechanics and updates are different and I would rather have a title under early access to do such changes.
I'm going to work on my editor and bone animation system for a bit so wont decide this right now.

Anyone wishing to participate in early pre-release testing, Please just post here with, "test" and I will add you in when the time comes.

Also for those interested, I have another game launching soon, Please add to your Wishlist if its your kind of game.
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