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Update notes via Steam Community
https://www.youtube.com/watch?v=ul2B4ND4SM0

Update 0.28 Changelog:

Content and Features

• New aircraft: KR-67 Ifrit Multirole Fighter

• New ship: Hyperion class Fleet Carrier

• New building: Enrichment Plant

• New economy features, including faction and player funds, purchasing and reserving of aircraft, and warhead stockpile

• Tactical and strategic escalation thresholds
• 250kt strategic version of nuclear bomb
• Additional cities, settlements, and roads on map


• Destructible city buildings
• Air traffic control messages for take-off and landings
• Landing HUD with glideslope indicator
• Improved destruction effects for Vehicle Depot
• Improved landing gear models for FS-12 Revoker
• Improved tracer visuals
• Missile and bullet penetration now depends on impact angle
• Improved mushroom cloud effects
• New Mission: Carrier Duel
• New Mission: Dustbowl

Bug Fixes

• Improved guidance for all bombs
• Fixed vehicles being unable to drive around wreckages
• Fixed some instances of vehicles getting stuck inside depots
• Fixed instances of Airbase objectives being stuck in Escalation

AI

• Improved AI flight behavior in most regimes, including landing, boresight aiming, and terrain avoidance
• AI aircraft taxiing to runway give way to players on landing approach
• Added ground vehicle pathfinding to most map roads

Interface

• AoA Indexer added to landing HUD for relevant aircraft
• Mission configuration menu, allowing quick adjustment of environment and economy parameters
• Adjustable binding for mission editor inputs
• CCIP indicator for bombing HUD
• custom skins can now be added to aircraft in the mission editor
• Fuel slider in aircraft selection menu

Audio

• Improved Chicane main gun sound
• Added Sounds for opening hangar doors
• Added airbrake sounds
• Added collision scrape sounds
• 14 minutes of new original soundtrack

Balance

• Increased damage of most guns and cannons
• Increased resistance of bombs to blast damage
• Escalation: Enemy planes will spawn more frequently and consistently
• Escalation: Reduced AA coverage and effectiveness, especially near the front-line
• Escalation: Reduced incidental AA, especially SPAAGs, amongst convoy compositions
• Escalation: Heavy convoys with mixed AA and mobile radar SAMs will now only spawn in response to a base coming under threat, instead of at the start of a match
• Increased SAH-46 Chicane resistance to 12.7mm gunfire
• Reduced maneuverability of IRM-S1 missile and increased warhead effectiveness
• 8x AGM-68 loadout for SFB-81 Darkreach inner bays
• 2x AGM-68 loadout for SAH-46 Chicane
• GPO-2P Auger and 3xPAB-250 loadouts for FS-12 Revoker wing pylons
• Increased Compass gunpod ammunition capacity to 460
• Increased speed, stealth, and terrain hugging ability of cruise missiles
• Reduced delay fuse on 250kg and 500kg bombs
  • Loading history…
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