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Update notes via Steam Community
A new version of Magic Research 2, version 1.4.4, is now out for everyone. This version introduces a small bit of new content: a new Spell that is unlocked towards the early game, and one new Storyline that is unlocked late-game. It also has a lot of balance changes related to Familiars, as well as some tweaks to make some parts of the post-game a little more manageable.

Full patch notes below.

New features and changes


  • New spell: Foresight (Requires Mind Lv14)
  • Mid-game feature Familiars screen now shows the list of moves of each Familiar
  • Add the ability to have "Configurations" (i.e. loadouts) for Spellcraft
  • Post-game feature Universal challenge will now show warning messages on items or spells that are likely ineffective
  • Post-game feature Worlds will now keep Time Pieces when traveling to a new World
  • Add new event that triggers if defeating Dragonbones a second time (on a different Retirement)


Bug fixes


  • Attempt to fix crash when opening Spellcraft screen in some instances
  • Fix several strings that were not being translated
  • Fix post-game feature Worlds: now Storyline hints will carry over even if Mind is not unlocked at the beginning, and starting a new World will not reset your Bestiary or most of your Compendium (after you unlock your Compendium again, if needed)
  • Fix reward of Storyline "Advanced Mana Spouts" not working
  • Fix black-screen bricking issue when loading certain translations if they are incorrect
  • Adjust unlock condition for Storyline "Divine Combination" to require Holy Lv5


Balance changes


  • Many Familiar balance changes:
    • Sewer Fish: Base attack increased from 27 to 32
    • Fire Spirit (Fire): Increase Max HP scaling, base attack increased from 32 to 40, increase chances of using stronger attacks
    • Merfolk Warrior (Water): Can now cast Enchant Mana Spouts, which stacks with the player's; can now also cast Enchant Mana Steamers, which stacks with the player's, after Lv45
    • Windglider (Air): Increase base Dodge to 200, which will now add up to 1165 Dodge at max Level; increase Attack scaling from 1.065 to 1.07 each level; can now use Wind Slicer after Lv45; increase chances of using stronger attacks
    • Psion Cobra (Mind): Increase Attack scaling from 1.065 to 1.07 each level, raise base Attack from 25 to 30, can now use Psychic Slam after Lv45
    • Drone (Electric): Increase base Attack from 15 to 20 and Attack scaling from 1.06 to 1.065 each level
    • Time Shifter (Time): Increase Max HP scaling from 1.06 to 1.065 and Defense scaling from 1.05 to 1.06 per level
    • Astral Crystal (Space): +800% Channeling spell effectivity and -20% to their attack delay, +40% base Attack

  • Reduce cost of Enhancement "Book Factory" (3 Books -> 1 Book)
  • Lower Essence cost but increase Item cost of all late-game Lv72 items (3B -> 1.5B Essence, 999 -> 1200 Jewels)
  • Post-game Primary Challenge no longer starts all Elements at Lv1; only the non-Primary Elements
  • Slightly increase effect of reward of Storyline "Lasting Skill" (Intention: Start at Lv72 for Primary Elements if their MPL is maxed)
  • Late-game item Spiked Armor now decreases Mana production by a fixed 40%
  • Slightly readjust Post-game Worlds feature's Storyline Oracle boons: Lv1 now also unlocks Compendium, Lv2 now unlocks all Furniture Preservation (down from Lv3), Lv3 now unlocks Types of Wizards (down from Lv4; since Zoom Through Training causes it to trigger on startup)
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