Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
This build has not been seen in a public branch.
Update notes via Steam Community
Hey everyone, there's a new patch out! This one's the result of me doing a playthrough of Story mode and sort of trying to fill in the gaps and finish up all the dialog and text. Also generally fixing bugs people reported to me. So there's a lot of smallish story stuff and bug fixes. Plus, I've added achievements! (But I haven't done the icons yet) I think story mode is basically done, I'm hoping to move it all to the main branch soon and not be adding a lot of new text from now on. Here's the change list:
  • A quest to get to know Cooper McClure (Emma's husband) a bit more
  • Added a dialog path for if Carter dies but you complete the Stranger quest anyway
  • Added a path for Liam to trigger some of the late game stuff instead of Kelly if she isn't around
  • Emma wants cookies mini-quest
  • Kelly directs you to Utopia Park to find more supplies
  • Invisible Strain percentage increases over time (except for the Sandbox Mode Easy difficulty level where it's always 0%)
  • Story Mode starts a bit later in the Spring so your crops don't die of frost
  • Reduced requirement to stock up on gasoline or vegetable oil at the end of Story Mode
  • Added achievements (placeholder icons, not fully tested)
  • Added hint for the first time a community member is unconscious and needs bandaging
  • Added hints for crops dying of frost
  • Added hints for drag-selecting and group assignment
  • Added hint message for when you assign someone to a role while they are taking a break
  • Added a minimum delay between friendly snowfights among community members
  • Added a quest when you first get to FEMA to take Kelly with you if you haven't already
  • Added a little extra dialog if you talk about hitting the road out of Moose Valley to someone who isn't in your community
  • Added threatening dialog used by more aggressive characters instead of begging when trying to get an item from someone
  • Added ability to make car parts using forge
  • In the rivalry quests you can kill the target, but the quest giver won't always thank you for it
  • Crafters can automatically pick up flint that's on the ground
  • Cap the number of times you can get fake FEMA helicopter teams in Sandbox Mode
  • Stop people from attacking people they are in love with if their opinion of them drops, instead they just get over them (via gossip dialog with a third person)
  • NPCs don't declare war on people if they just kicked them out of their community
  • Corpses are shown on the map in the fog of war if you have investigated them already
  • Prevent drinking caffeine if you aren't sleepy enough, as it's annoying to have to check how sleepy you are
  • Prevent Cameron Hines from declaring war on FEMA
  • Prevent hitting the road with corpses or zombies in the vehicle
  • Possible fix for refugees etc spawning behind the entrance gates to the map sometimes
  • Some fixes for Charlie in Ritzville
  • Updated Hungarian, Italian, Korean, Latin American Spanish, Russian and Simplified Chinese translations
  • Fix for characters with zones set getting stuck trying to make food for others using campfires that are out of their zones
  • Fix for NPCs getting stuck while vaulting while offscreen
  • Fix for bodies flying a long distance when dropped while offscreen
  • Fix for getting stuck in stream in Story Mode
  • Fix for getting stuck unable to use controls while trying to assassinate someone who is walking away at the same speed as you
  • Fix for red strain hordes getting stuck forever in Ritzville if the gates are closed
  • Fix for plantable crops models being perpendicular to the ground
  • Fix for radio/world map not being recognized immediately if you capture a building with them in it
  • Fix for a miner not depositing stone because they also had a lower priority crafting role that used it
  • Fix for characters in snowfights shooting each other with ranged weapons after they get interrupted by combat with real enemies
  • Fix for animation glitch when starting to chop wood or similar activities
  • Fix for glitch where hair goes bright yellow when by a campfire
  • Fix for people burying Martin Steele so you can't complete a quest
  • Fix for Emma getting stuck not reacting to anything while in labor
  • Fix for characters such as Kelly who aren't supposed to be able to join you doing it via a chain of their friends or relatives
  • Fix for Kaleb being able to join you which means his dialog involving the dump truck doesn't make sense
  • Fix for dialog option asking Kelly what she wants gold for not disappearing if she trusts you enough to tell you first time
  • Fix for communities not starting off with enough food if you start Sandbox Mode in late winter or early spring
  • Fix for people (or chickens) being able to get into buildings they are close to even if there is no allowable path
  • Fix for being able to teleport through walls by exiting from a car door next to them
  • Fix for being able to remotely open/close other communities gates from across the map in command mode (e.g. to let zombies in)
  • Fix for quest failing if Morgan Harding can't pathfind to your community, or if she dies
  • Fix for FEMA declaring war on Cameron Hines after Emma plants the bomb
  • Fix for homeless community occupying Pilot's Union helicopter
  • Fix for being able to demolish supposedly indestructible edge fences with tool boxes
  • Fix for sometimes not being able to give Cameron the valid green pass if you are evacuating yourself
  • Fix for Story Mode saves from different new games having the same id and overwriting each other (if you're using save tokens)
  • Fix for captives getting annoyed at you for attacking their captors (or their base)
  • Fix for exploit where you could view another community's Community tab by stashing a body in a building and viewing their inventory
  • Fix for equipment transfer amount dialog allowing you to transfer more items than an NPC wants to sell (e.g. if they have 2 molotovs but only want to sell 1)
  • Fix for bug in mods where builders need a pot to building something, and they would try to get other containers instead of getting a pot from a campfire



What's this publicbeta thing?

v202 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:
  • Because it's the bleeding edge it could be less stable
  • If you want to be able to play online co-op with someone you'll need to be on the same version as them
  • If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".

To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".

Changed depots in private branch

View more data in app history for build 14731017
Windows 64-bit Survivalist: Invisible Strain Content Depot 1054511
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link