This update is back on the main branch! If you are on the beta branch, you will also be updated to this version automatically.
Here are some things that are new this week:
Revamped the majority of th3 sh4dy gr3y
Level0Zero, Level1One, and Level3Three have all gotten several enhancements such as better lighting, more props, shadows, and new landscapes. Level3three now has swimmable water.
Made the woodrooms much spookier
A few new rooms have been added to the woodrooms, and so have some new entities. Specifically, lurkers from level 9. The hounds have been removed.
Added new vault sorting options
The vault can now be sorted through in two ways. Firstly, there are two alphabetical sorters, one for A-M and one from N-Z. Secondly, there is a new favorites list. Any item can be favorited via a button, and then filtered through with the "filter by favorites" button. You can spawn all of your favorites with the aptly named "spawn favorites" button.
Added a slot radius option
An option has now been added to increase/decrease hip slot radius by 5 centimeters.
Hunger and sanity now persist across levels
Made some adjustments to the hub
Fixed a myriad of small bugs
Made several guns unable to be put in the backpack
Added size 4 to the spray painter
Added water physics to Level 63
Now, if you were on the main branch you'll get a ton of other stuff from past beta updates:
Revamped level 1one
Level 1one has gotten some significant changes, including the addition of new paintings and props. Walls now align much better. The lighting on the level has also been turned down, giving a more creepy atmosphere. The two AK rifles near spawn have been removed.
Added footsteps to many more surfaces
Most surfaces will now generate a footstep sound, adding some realism to the act of walking or sprinting.
Added a headbob setting
Now in settings, you can enable a headbob setting that will kick on whilst sprinting. The camera will move up and down subtly, as if you were actually running.
Fixed the one item in backpack bug
A huge bug now squashed for eternity! Now you can carry as many chicken pieces as you'd like from one level to another without them turning into little crumbs. Same goes for any other item.
Adjusted the head slot
Although this is not the case for some items, generally speaking, the hand left behind after eating food will not attempt to grab whatever is in the head slot now.
Improved Malt Mart
Malt Mart uses kiosks now instead of the items all laying about. The faceling behind the counter is still just as aggressive...
Added more props to level FUN
The level FUN revamp last week was still a WIP, now it's much closer to completion with the addition of more props like play fences and FUN wall decals.
Revamped level negative 2
Level negative 2 has gotten a complete overhaul. We started from scratch and built up a huge new level that is over twice as large as the old one (in terms of commonly travelled areas) and is much more detailed. Low-quality models have been swapped out with high-quality ones, and every dirt stain has been placed to make the level feel just a bit less clean and more eerie. You certainly still aren't alone to explore these catacombs by yourself; there are facelings and many hounds attempting to hunt you down. The blue hallways that originally served as a link from the flooded areas to the large dark room now serve as a link between different parts of the level. These hallways have seven different connections to other areas now.

Revamped level FUN
Level FUN is still a work-in-progress when it comes to furnishing. It will be improved in the coming updates. For now, there are many more play structures than before, even featuring a multi-level playplace that is fully explorable (picture below). There will be an even larger one in the future, that's for sure. The new version is a static level, compared to the procedurally generated one that was there. However, there is still a door to get to the procedurally generated section.

Revamped the Terror Hotel Casino
The casino is now crowded with slots machines everywhere you look. It is now a maze of blinding lights and mystifying sounds to get from one game to the next, compounded by the multiple ambient voices emanating from the games. The casino now feels much more "real", as it is now densely packed with games. Instead of using kiosks to buy chips, The Beast of Level 5 will hand them to you. There are two new games, video poker and the backrooms lottery, which both have their own section on this changelog.

Added video poker
An exciting game, video poker is very similar to a "9/6 Jacks or Better" machine from the frontrooms. You put a token in and hit draw to be dealt a hand. Then, you choose the cards you would like to hold and press draw again. The cards you have not held will be re-rolled, and that will be your final hand. You will be dealt chips based on what that hand is. The only difference between in-game video poker and frontrooms video poker is that the pay tables are slightly different. You get paid a bit more in-game for worse hands than you would in real life.
Added backrooms lottery
A fun vending machine now sits in the corner of the Terror Hotel Casino. You can purchase a ticket for one chip, and then scratch it off. Your odds are 225:1 at winning, but if you do win, you will receive $15000.
Added a way to spawn steel beams for trap building
Building traps for entities has never been easier! All you have to do is press the button on the new UI and the metal will spawn for building. The metal is taken out of the same inventory used for crafting.
Added a new delete gun persistence setting
In V. 3.39, we removed the ability to take the delete gun between levels. This change is now toggleable via a setting.
Slightly decreased general payout
As most people who were grinding (on our discord at least) have now made their money, it seems as though it is the best time to adjust payouts for certain jobs. Most everything, including the level 20 crate minigame, the level 24 plastic factory minigame, the bartending and room service minigames on level 13, the casino in level 5, and the bounties on level 1 have all been adjusted. Some things that haven't been adjusted are the MEG missions, entity trading cards, and arcade games. All of these ways to make money have been normalized so that one is not exactly better than the others. Some more tweaking is most likely necessary though.
Added a new stats screen to the frontrooms
There is now a small monitor in the frontrooms that shows four stats about the player. There will be more coming soon.
Added level 63
After many weeks of work, level 63 is finally here. To put it lightly, this level is massive. It contains three distinct parts: The Canyons, The Floating Isles, and The Eastern Village.
The Floating Isles are in the center of the map and are where you spawn. They are a set of earthy floating islands with varying sizes. There are special islands such as ones with many cacti, ones with a waterfall coming out of clouds, ones with a shrine, and ones with very large trees. There are some other, more generic islands, some with water and some without.
The Canyons is the area closest to the isles. The Canyons are very reminiscent of the level 37 mountain segment, containing many orange mountains segmented by bridges. There is a valley in the middle with several waterfalls and rivers.
The Eastern Village is a large Asian village on an even larger floating island. The Eastern Village is much more stylized compared to the rest of the map, and is the farthest away from spawn. It is connected to spawn by a very large bridge.
All in all, level 63 is a massive space to hang out and chill, as it contains no entities. It is meant to be a very relaxing level.

Added new music to the red poolrooms
Another incredible theme by @LunaNightZ on our discord has been added to the game. Thanks!
Added some graphical improvements to level 16
Some things, such as the snow texture and variance in the landscape have been adjusted slightly.
Now for some rapid-fire changes:
Added a better trap model
Added many new music tracks
Made skin-stealer animations smoother
Added a small pool to level 33
Changed much of the lighting on level 33 to be higher-quality
Changed depots in beta branch