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Hey Guardians!

We just pushed a small hotfix for the Super Update. Nothing too major, mainly bug fixes and a few balance adjustments for Superbot.

Happy robot smashing!

Roboquest 1.3.1 Changelist

• Passing through enemies while riding a spline will no longer fail to destroy them
• Superbot's stealth no longer makes boss unable to react
• Fixed a crash occuring when Superbot eats a weapon in multiplayer
• Fixed an issue where a player would be stuck in "fall" animation state after dying
• Deleted a debug in-editor icon that would appear during the Iris Pt 2 fight
• You will no longer crash when joining a game at the same time a player uses Superbot's Overdrive ability
• Weapon Alt-Fires now always properly display their icons
• You can no longer loot weapon and enemy cards you haven't come across in the game yet
• You can no longer obtain 100% museum completion rate without having actually unlocked everything
• The collision of the bomb you have to defuse at the end of certain corrupted levels will no longer lock you forever under certain circumstances
• Superbot can no longer eat the Shovel or Buddybot after they've been transformed in Fantastic rarity or spawned by the weapon vending machine in the Basecamp
• Captain Mc Slice damage increased from 70 to 75
• Captain Mc Slice debuff reduced from 50% to 35%
• Super-Blaster affix "Bullshot" replaced by "Buckshot"
• Super-Blaster damage increased from 20 to 23
• Superbot's perk Hammer Pants bonus damage increased from 50% to 75%
• Superbot's Supershot bonus damage increased to 300%
• Increased Super-Cannon non-explosive damage from 140 to 160
• Reduced Quarry S-Rank time requirements slightly
• Increased Harmony Square S-rank time requirements slightly
Windows RoboQuest Content Depot 692891
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