IF THIS CAUSES MANY PROBLEMS AGAIN LET US KNOW IMMEDIATELY!
Changes:
- Metal cutter spawns are more obvious now
Additions:
- Hosts can now disable and re-enable proximity voice chat in any map from the session settings menu, this can fix a lot of issues
- Added a Voice Chat Reset button to voice chat settings that should help fixing a lot of the VC issues
Bugfixes:
- Fix for Asylum lady getting you in the elevator which made people inside bug out
- Fixed some door spots where the AI could see through it and spot you through the door
- Fixed a bug where nametags of new players joining did break the nametag system
- Fixed a bug where you could open the chat widget when dead (broke the chat system a bit)
- Fixed a bug where chat couldn't be closed by pressing enter after tabbing out of the game
- Fixed a spot where files could not be collected in the Asylum
- Fixed a spot in Hospital where players could get stuck
- Fixed a spot in the Asylum where players could get stuck
- Fixed a spawning spot for Asylum gate key so it is more visible (was half in the ground making it really hard to see ... really sorry for that)
- Potential fix for randomly getting level 0 and 0$
- Potential fix for chat bubble crashing the game
- Potential fix for getting killed through doors/walls/distance (it still happened >_>)
Some of the TODOs For 1.0.11:
- Change item drop behaviour so they can't get out of reach anymore
- Change AI collision and navigation to make random entity mode work better for every level
Changed files in this update