We got another update for the Play Test!
Changelog
- Added popup in inventory panel if item can be analyzed
- Cooking - Added popup which shows what was cooked
- Technology - Buildings are now listed first on the unlocks list
- Fixed problem with saving and loading destroyed buildings in Ghost Town
- Technology - UI will update now icon of selected technology on the details panel
- Technology - Hold "E" to unlock will now be active only if technology can be unlocked
- Technology - Shed is now properly marked as Technology #7 and Sheriff as Technology #8
- Map - fixed icons display on initial map loading
- Forest - fixed map icon
- Stone knife- position fixed in animations
- Miner Axe added as base pickaxe to crafting wheel
- Fixed wrong crafting pickaxe in technology tree (was normal Pickaxe, now it is Miner Pickaxe in Engineer #1)
- Camera sway disabled in FPP
- HUD indicators changed (health/food/water/temperature)
- Taxation - removed wrong icons from map (like stable if this is not unlocked yet)
- Player name in shop display fixed from Dakota West to John Ryder
- Shops in Taxation are now marked on the map
- Stone knife added to loot (convoy) and shop in taxation
- Stone knife added as technology node to unlock
- Workbenches are removed from "Placing in world" ability. They are not working as a decoration - can be placed only in houses
- Non-unlocked recipes will now be displayed on top of the recipes list in technology
- Ghost town crack audio re-trigger interval changed
- Fixed arrow position in First Person View ( bow )
Changed files in this update