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Update notes via Steam Community
Howdy, partner!

We got another update for the Play Test!

Changelog


  • Added popup in inventory panel if item can be analyzed
  • Cooking - Added popup which shows what was cooked
  • Technology - Buildings are now listed first on the unlocks list
  • Fixed problem with saving and loading destroyed buildings in Ghost Town
  • Technology - UI will update now icon of selected technology on the details panel
  • Technology - Hold "E" to unlock will now be active only if technology can be unlocked
  • Technology - Shed is now properly marked as Technology #7 and Sheriff as Technology #8
  • Map - fixed icons display on initial map loading
  • Forest - fixed map icon
  • Stone knife- position fixed in animations
  • Miner Axe added as base pickaxe to crafting wheel
  • Fixed wrong crafting pickaxe in technology tree (was normal Pickaxe, now it is Miner Pickaxe in Engineer #1)
  • Camera sway disabled in FPP
  • HUD indicators changed (health/food/water/temperature)
  • Taxation - removed wrong icons from map (like stable if this is not unlocked yet)
  • Player name in shop display fixed from Dakota West to John Ryder
  • Shops in Taxation are now marked on the map
  • Stone knife added to loot (convoy) and shop in taxation
  • Stone knife added as technology node to unlock
  • Workbenches are removed from "Placing in world" ability. They are not working as a decoration - can be placed only in houses
  • Non-unlocked recipes will now be displayed on top of the recipes list in technology
  • Ghost town crack audio re-trigger interval changed
  • Fixed arrow position in First Person View ( bow )

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