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Hello everyone,

This is Alfred, the Game Director of Studio Daimon and solo developer of Path of the Midnight Sun! Despite having announced our next project, I'm still updating this game! It's always been a passion project for me, after all!

Here's the detailed change log for v.2.5. The points marked with a question mark ❗are the most important:

⭐ New content:


  • ❗Added an epic sequence during the final phase of the final boss battle. Cristoph will be the star here! It features new dialogues, a new mechanic and full voice acting.
  • ❗Added a new item: the Panacea. Single target. It will cleanse all status ailments and grant Immunity for 2 turns.
  • New effect for Legendary Hero Astra's blessing: Single target items will target an entire row instead.
  • More fully voiced lines have been added for the Luckoi CG in Midbar.
  • Added more "soundbytes" voice lines in all the lategame chapters.


🍀 Quality of Life improvements:


  • ❗Added a big tutorial about the main mechanics of the game in Chapter 6.
  • ❗There's now a green sparkle to signal Rest Areas on Tactical Maps (these are usually important and may also grant you new Adjutants).
  • Added more variety for the "page flip" sounds that play when you advance text.
  • You can't sell Ice Cream anymore in Chapter 5, since it's needed to complete a quest.


⚖️ Game balance:


  • ❗It's now easier to inflict status ailments on enemies (including bosses). Moreover, enemies won't become resilient to specific ailments anymore upon being inflicted with the same ailment multiple times in a row.
  • ❗Since many players considered Wide Guard too strong, enemies with Wide Guard have significantly less HP now.
  • ❗The final boss is now Weak to Shiori and Faratras' ultimate spells... and nothing else.
  • To balance the fact that it's easier to inflict and maintain status ailments on bosses, their effects have been nerfed (only against them, not common enemies). Blindness: x0.8 accuracy instead of x0.6. Frostbite: x0.8 damage inflicted by the boss, instead of x0.6. Bleeding: x1.3 damage received, instead of x1.4.
  • Nerfed the damage reduction given by Elemental Resistance of the unit's armor against bosses.
  • Ambrosia new effect: Heals 100% HP and greatly increases Atk & Spd for 2 turns.
  • Poison damage now caps at 5000, but it's easier to inflict Poison on bosses.
  • Legendary Hero Valoria's effect now grants 40% Crit chance instead of 25%.
  • Legendary Hero Zander's effect now has a 70% FIXED chance of inflicting Paralysis (it will ignore enemy resilience to this ailment).
  • Ornières automatically maxes out all the "Mana" Skills before the final boss battle.
  • The items available in shops before the battle vs the Demon King have been updated.
  • Greatly buffed the stats of Abomanders and Lavamanders.
  • Balanced and slightly reworked the kits of all the Archdemons.
  • The "Cleanse" effect used to cancel all positive AND negative ailments, now it only removes negative ones.
  • "Midnight Flash" now grants Atk Up and Spd Up instead of Immunity and Spd Up.


👾 Other fixes:

  • ❗Fixed Suzaku's Mana Shield, it now works as intended and it reflects on the UI as well.
  • Legendary Hero Valoria's crit chance boost will now be applied only to the first unit in the Turn Order, as intended.
  • Now you can't open the Log anymore if it's empty. This is to circumvent a rare case where the game would softlock if you did so.
  • Poison and Blindness will be marked correctly on enemies after inflicting them with these ailments.
  • Fixed an issue where swapping the Formation would sometimes change the ailments or guard levels incorrectly in the UI.
  • Fixed an issue in the Tactical Map of Tarmen in Ch.11A where monsters could pass between nodes that aren't connected.
  • The text in the diaries in Ch.11A & 11B is properly tinted in yellow now.
  • A little detail in Ornières' battle portrait during the last chapter is different.
  • Other minor fixes.




https://store.steampowered.com/bundle/32309/Path_of_the_Midnight_Sun_Collectors_Edition/

➡️ Next steps:

  • As you may know, our team is currently working on a new video game at the moment, Food Devils!
  • Version 3.0 of Path of the Midnight Sun might include New Game+, Steam Overlay and Achievements. However, since this is my passion project and my attention is currently focused on Food Devils, I don't have an ETA for this update. It's also become very stressful for me to work alone on this project after already investing over 12,000 hours in it, especially given that the engine I used back in 2019 is now very outdated and unsupported. Please understand and don't pressure me for PotMS updates for a while. I appreciate your support and love for the game nonetheless!


That's all for today!
As usual, thank you so much for following the development of Path of the Midnight Sun.

Take care. ⭐
-Alfred, Game Director at Studio Daimon
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