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Update notes via Steam Community
Dear captains,

There is a new patch ready for 2024.1 beta.

Localization:

- French localization update by FvJ and Placebo.
- Russian localization update by Hard.
- Portuguese localization update by AlexShuma.
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.

Crew:

- It's now much more unlikely to get a second officer with a cook personal skill, if already having an officer that has it.
- Crew no longer equips raincoats inside submarine pens, even when it's raining outside.
- Fix: A sailor that died, could in some cases not disappear and was standing in a single spot inside the U-boat. This fix will repair this situation also in game states where this already occurred.
- Fix: If something interrupted work of officer with a cook skill in the galley, he was becoming idle, but still acted like he would cooking and a notification was appearing about lack of cook.
- Fix: On Type II it wasn't possible to assign officer with a cook skill to work in the galley, when there was a sailor working there and another sailor was taking a meal.
- Fix: Sailors working at the depth steers on Type II weren't fully aligned with the seats.

AI:

- Fix: Aircraft no longer attack an U-boat, when it's inside a submarine pen.

Play as skipper mode:

- Fix: If game was paused, while manually using a device and then the station was left with pause toggled on, the camera was instantly switching from FPP to orders mode in section view, but there were various graphical issues with that view.
- Fix: If a device was being used manually and then map was opened and then closed, the skipper was stopping to operate that device.
- Fix: If a device was being used manually, then map was opened, then something made the skipper to stop using the device and go onto the deck and then map was closed, FPP view was opened, but there was a uniform black color all around the U-boat.

Ports:

- Fix: Disconnected terrain on Malta.
- Fix: It wasn't possible to step out from the U-boat to port of Tunis in FPP.
- Fix: Uniform textures were visible on the side of wharfs of Aruba, Freetown, Capetown, Dunkirk, Copenhagen, Key West, Port of Spain, Brunsbuttel, Oban, Edinburgh.
- Fix: NPC U-boats were docking too high in Wilhelmshaven.

Torpedo fire systems:

- Fix: On Type VII, salvo setup knob had a duplicated setting for launching torpedoes from tubes I and III, while there was a lacking option for I and II.
- Fix: Numerous issues with salvo setting knob on Type II. The knob didn't had any effect and the displayed settings weren't correct.
- Fix: Bearing angle transmitter knob on torpedo fire control boxes on Type II was rotating a bit off when "Aus" option was selected.
- Fix: Gyro angle receiver knob on Type II had two settings "None" and it wasn't possible to set it correctly.

Uboatopedia:

- Updated Uboatopedia in English, German and Polish.

Audio:

- Fix: Hull creaking sounds are now more intense at high depths and are also audible in the outside views.
- Fix: Hull creaking sounds were much more quiet on Type II than on Type VII U-boats.

Voiceover:

- Fix: Fixed numerous issues with radioman's report about hearing propellers above the U-boat. The radioman was often repeating this too much and was also reporting it for units that didn't had working propellers.

Graphics:

- Fix: After changing U-boat to another type or loading a game state with a different type of U-boat, light probes were stopping to work in the interior and shadows were becoming too dark.

UI:

- Fix: Various issues were happening, if a shift was deleted, while it was also being renamed.
- Fix: UI tools were snapped back to the default position from too far away, if UI scale was lower than 145%.

General:

- Fix: After installing or even viewing Tunis radar detector in the upgrade mode, there was a permanent +5% visibility modifier being applied that wasn't going away even after diving. This problem may be fixed in existing game states by changing U-boat to a different type (and then changing it back, if that's preferred).
- Fix: After taking survivors on board and docking in a port without a recruitment officer, it wasn't possible to leave, because game was asking to release them in the port. Due to lack of mentioned officer it wasn't possible.
- Fix: After changing U-boat to another type, the new U-boat could be not aligned properly with the port and it wasn't possible to move between the port and the U-boat.
- Fix: After a game state was loaded with a Type VIIB U-boat, its conning tower was changing into Turm 0. This fix was designed to repair this issue in game states that were already affected by this problem.
- Fix: Rudder rotation indicator and RPM indicator in the stern torpedo room on Type VII were pointing at opposite values.

Yours,
DWS

Changed depots in pwqa branch

View more data in app history for build 14644409
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