Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
fixes and improvements:
fixed the lighting issue in the facility building in the first level where the lighting would be unnaturally bright when hardware lumen is turned off ( the problem was the ceiling model wasn't being taken into consideration in the software lumen scene, so i just broke up the ceiling into cubes instead of having a single model for the entire ceiling. very slightly less performance optimised but its worth it for people who don't have ray tracing capable GPUs )

lowered ultra quality upscaling setting from 78% to 76% ( it now matches DLSS ultra quality internal resolution percentage )

removed FXAA from the anti aliasing options ( it complicates editing the anti aliasing options and every other option is better than FXAA)


new features:
added fall damage.

some levels now have their own unique player save. This means that if your game saved at some point in the first level ( first level for example ), whenever you go back to the first level, you will spawn with the same health, location, and rotation you last saved with while in that level, even if you saved in another level before going back to the first one.

if you hold down sprint and then crouch or laydown, you will now go down to the corresponding heights/positions faster.

added DLSS support! ( DLSS Super Resolution, DLAA, NIS, and DLSS frame generation. DLSS SR and FG versions are both 3.7.10 )

settings for controlling the camera smoothness ( basic version. i am aware of the bug where it doesn't show the selected option after closing the pause menu and re-opening it )
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link