Woohoo! I'm excited to announce the second part of graphics upgrade - this time, terrains are finally looking better!
I have always struggled with the thought "why does the game look so bad during rain and overcast?" I got a lot of suggestions from fans and other game devs to improve the looks of terrains, in order to make the map look less boring during those non-sunny weather. But I was hesitant because, being not very good with visual art, I had no idea how to do it.
Eventually I figure out a way - I added four new terrain textures, and after a week of clicking away with my mouse, we now have jagged roads, rocky cliffs, and puddles for you to splash on. Check it out:


I also added a little hut by the Barn in Zernaskaya, because that area is just too empty. The hut has... some interesting surprise in it :) (If you have completed Haruko's assassination quests you'll know what it's about)

And finally, I fixed some issues with the water and got a nice new normal map for them. Looks a lot better now!
Other fixes included in 1.84:
- Fixed a problem with terrain normal map not showing up
- Fixed a bug with ghouls not investigating player's footsteps
- After completing Sidor's quest to take back the barn, as soon as you turn in the quest, the Bootleggers will occupy the barn... For now.
- Slightly spread out the enemies around the trailer house in Lake Cheko
- Made sniper lens effect a little brighter
- Shooting dead crows will no longer leave a bullet hole in the air
- Fixed the weird lighting inside windmills
Changed files in this update