We have finally introduced procedurally-placed islands. With 3 at the same time at the moment. After a good optimization round, we will extend these to 12. We also took advantage of this change and introduced a teaser of the castaway lore.
We will enable a demo of the game free for everyone during the steam next fest coming in one week. Hopefully those who didn't make it into the playtest will get to experience the game!
Past three months have been exciting on the development of the game, and we're looking forward to bring you an official release date announcement very soon. I'm really thankful with the amount of people requesting access for the playtest, it has been helpful for both design and bug hunting.
Happy surviving,
- Dark
Full changelog
Added
- Added procedurally-spawned islands. We currently have 3 so far, with plans to have up to 12 islands at the same time.
- You can kill fish.
- Added a small variant for the Komodo dragon.
- Added tape player, played by default while on the airplane. Available in-game via wheel selection with ALT key.
- Added discoveries on the journal. When you get sick or get a condition, it will be written on the journal.
- Added farming for potatoes, ginger and banana plants.
- Added stone spade for digging root plants like potatoes and ginger.
- Added motion blur toggle.
- Added FOV slider.
- Added ultrawide support.
Fixed
- Fixed lemongrass colliding with rafts and other objects.
- Fixed sharks seemingly stuck or swimming in circles.
- Fixed seagull spinning in circles if you kill it mid flight/landing sequence.
- Fixed item remaining there if you try to consume it while dragging.
- Fixed fire loop sound effect not pausing with the game.
- Fixed lemongrass not having a name.
- Fixed inability to add materials to the water collector.
- Fixed water collector collecting water when it's not yet built.
- Fixed water collector UI not updating unless you re-hover again.
- Fixed no fall damage.
- Fixed directional arrow on the tutorial not considering an item if you drag it.
- Fixed main options on the title screen hard to see.
- Fixed item dupe glitch.
- Fixed durability resetting when dragging items.
- Fixed inability to place fires on shelters.
- Fixed medical kit going under the terrain.
- Fixed jaguar spinning on circles sometimes.
QoL
- Replaced music played in-game and during the airplane sequence.
- Updated airplane interior.
- Airplane sequence always plays every new game.
- Tutorial can be saved and loaded.
- Journal update: Updated bookmark icons, made text bigger, and brought the journal closer to your face.
- Vitamins, protein and hunger does not drop as fast.
- Vitamins and proteins are full by default. After all, you just arrived to the island, healthy and happy.
- Seagull gets scared if you hit it or shoot near it.
- You can eat seaweed.
- Temporarily disabled challenges, it will receive an overhaul.
- Fire ignition is 35% easier.
- Temporarily disabled the raft motor. It will receive an overhaul.
- Head movement toggle separated by land and underwater.
Changed files in this update