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SCP: CBM v.1.3.0.0 - Anomaly Ascension Update



v1.3.0.0 Changelog:

#1: Changed the official & community server-list backend to a more robust and future-proof system. (Client & Server)

#2: Changed the Omni Keycard multipliers for SCP-914 in order to facilitate slightly easier item acquisition. (Client & Server)

#3: The constant "Const func_getplayergasmask" which was removed a few updates ago (likely accidentally), has now been added back, utilizing an empty ID at slot "271". You can now make scripts again which can check whether a player is wearing a Gas Mask or not. (Server only)

#4: In order to allow more than a single player in Breach Multiplayer to bypass the door locks to the "Entry Zone" from the "Heavy Containment Zone", the Level 3 Keycard near SCP-895 has been replaced with a Level 4 Keycard to accommodate for the higher security levels required. (Server only)

#5: Removed a few development comments that could've led to potential Memory Access Violations due to broken characters that weren't even Unicode characters, and as such led to broken comments that nobody could read anyways, thus making them obsolete. (Server only)

#6: Updated and added the functionality to create custom death, kick, join and leave messages. (Server only)

#7: Updated the default options.ini in order to include "borderless windowed = true" as the default option for launching the game, thereby reducing the number of problems many are facing when launching the game first via default Fullscreen. We also disabled "16bit" and "play startup video" by default, however you can enable these manually if you need these. (Client only)

#8: Fixed an exploit which allowed users to use dropped inventory items even after dropping them. (Client & Server)(Courtesy of @That1Guard)

#9: Extended the hotbar item selection from 5 slots to 10, meaning you can now use items assigned at slot 6 to 10. Previously, you could only press Key 1 to 5 on your Keyboard, now you can press Key 1 to 0 and use all 10 item slots without having to interact with your inventory and/or having to swap items to the first five item slots. (Client & Server)

#10: Adjusted the Super Gas Mask to not have infinite stamina, but instead just have a lot of stamina before running out. This should prevent people from simply flying across the map, avoiding any conflict or interaction at all. You can still jump up to roughly 15 times. (Client & Server)

#11: SCP-049, SCP-096, SCP-106 and SCP-173's spawn position has been adjusted to better reflect real locations where they should be found in the game. (Client & Server)

#12: Replaced SCP-173's default death animation with a far better looking one, which makes SCP-173 shatter instead of just fall over like a dead plastic doll. (Client only)(Adapted from Workshop)

#13: Replaced the old, sad and low-quality GUI with a new refreshed one, giving the game a newer look and feel. (Client only)(Adapted from Workshop)

#14: Replaced old and blurry in-game textures with modern, fresh, higher-quality and more aligned with the SCP universe. (Client only)(Adapted from Workshop)

#15: Replaced the old Keycards with cleaner and more modern ones that are in-line with the SCP universe. (Client only)(Adapted from Workshop)

#16: Replaced MTF, CI and Guard animations. The old animations were very wonky and derpy looking, the new ones look more realistic and look closer to how real people move and act. (Client only)(Adapted from Workshop)

#17: Restored SCP-106’s function which plays his ambient sound in multiplayer. Players who play as SCP-106 will only hear this at a much, much lower volume and other SCPs will not hear this at all, only regular players will hear it. (Client & Server)

#18: SCP-096 was previously only capable of opening regular thin doors, and full-sized Blast Doors, but not regular Heavy Containment Doors. This made no sense at all, and we made it so that SCP-096 can now open Heavy Containment Doors as well, in addition to now opening doors automatically at a slightly bigger radius, meaning escaping SCP-096 will be a bigger challenge than it was before. (Client & Server)

#19: Since the duplication exploit has been patched, the lack of enough Gas Masks would’ve become quite evident, and as such we decided to add more Gas Masks around the Facility for Multiplayer – Breach mode. You will find a Gas Mask at the Blast Door in the Maintenance Tunnels, another one in the storage area of SCP-970, and then a chance for them to spawn in the armouries around the map. (Server only)

#20: Blue Night Vision Goggles are fully functional in multiplayer, revealing the location of nearby SCPs and their distance just as they do in singleplayer. (Client & Server)

#21: The previously useless S-NAV Ultimate is now fully functional as well, revealing the location of nearby SCPs in a certain radius. (Client & Server)


We'd like to thank the Workshop Mod developers that helped us add a fresh coat of paint in terms of graphics to the game!
Here are the credits to those lovely three who's mods we used for the new and improved graphics & animations:
Clear UI - https://steamcommunity.com/id/justblnk - https://steamcommunity.com/sharedfiles/filedetails/?id=2820223050
Gradient Keycards - https://steamcommunity.com/id/justblnk - https://steamcommunity.com/sharedfiles/filedetails/?id=2847982402
Improved CI Animations - https://steamcommunity.com/profiles/76561198169912645 - https://steamcommunity.com/sharedfiles/filedetails/?id=2775844443
Improved Guard Animations - https://steamcommunity.com/profiles/76561198169912645 - https://steamcommunity.com/sharedfiles/filedetails/?id=2787389369
Improved MTF Animations - https://steamcommunity.com/profiles/76561198169912645 - https://steamcommunity.com/sharedfiles/filedetails/?id=2787084191
SCP-173 Death Shatter - https://steamcommunity.com/id/JoeDirtonDVD - https://steamcommunity.com/sharedfiles/filedetails/?id=2879135568

Thanks again to all of you!
-Best regards,

Fusion Creators Studio

SCP Containment Breach Multiplayer Content Depot 1782381
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