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Happy Children's Day to everyone


Today is Children's Day, although we are not necessarily children, who is not a baby? In order to let the table pets also have a Children's Day, we have specially added a nursery function for the table pets, not a new schedule function. The owners can add custom schedules to the table pets by purchasing different work packages and classes. Different packages have different commission rates/level requirements/duration/processing fees. The owners can make the table pets have a more regular schedule, and also let the table pets be self-disciplined when they are busy, no longer worrying about the little ones not calling and just messing around all day long

Calendar

Repair Translation of UI will be carried out in the next version
In the work panel, the function of adding to the schedule has been added. You can add work/study/play to the schedule

Add work and study to the schedule, and sign a package and agreement with work summaries and training institutions

On the Schedule page, you can sort/manage your schedule. The (+) plus sign on the left can be used to add breaks. Breaks need to account for more than 29% of the overall time before the schedule can begin. It's important to balance work and rest


New idle animation: rope skipping



Balance Adjustment

The efficiency of work income has been fixed to 1.2: You no longer have to worry about the poor efficiency of old MODs and being unable to use them
Exhaustion Reduction of Thirst and Hunger: Make the overflowing physical strength more useful
Gain +20% when physical strength is high: Physical strength brings efficiency to a higher level
Better to buy automatic purchase more reasonable

All updated items


Newly added

Added a new animation for happy falling
Provide some MOD information to the author of the code plug-in MOD
Animations adds the IsFail parameter to prevent the process from being stuck when loading failed images
Support for incorrect loading animations and alerts
Optimization tips for skin switching
Added the function of translating message box
Modify the animation comparison method when switching panes
Add a restart button for switching languages
Schedule
Idle animation: rope skipping

Fix

Fix the mistake in writing the speech data to the wrong location, which leads to a decrease in mood and health
Provide new threads for ultra-long loop animations to avoid stackoverflow
Fixed the issue of online pet deformation error
Repair the speech action not stopping caused by frequent speaking
Some animations are restored * 8
Fix the error that the backup settings are not loaded
Update Traditional Chinese by DragonTaki
Missing animation supplement
Do not calculate the switching animation when the function is not enabled
Illness Receiving Gifts Animation Repair
Illness animation repair
Fixed the issue of displaying errors during work stoppage
Fix the parameter error in the MOD loading interface
Fix the error of repeated loading of MOD
Fix: BUG caused by optimized tips for skin switching
Fixed the problem of face-pinching settlement
VPet.Solution fixes the problem of abnormal function of the invalid module removal function. Fixes the problem of saving errors after closing the module
Fix animation loading issues

Adjustment

When hungry, eat a proper meal
Remove the mood storage value
The green bar lasts longer
The demand for high efficiency is reduced to 60%
Automatic feeding judgment is changed from 75% to 70%
Increase the efficiency of work income to 1.2
Physical consumption reduction plus income

Thank you to the following translators
DragonTaki, AwesomeFart
Thank the following testers
CCCCCCHARA, YIYuNCU, j6845 and all personnel involved in testing/submitting issues

For details, see https://github.com/LorisYounger/VPet/commits/main
Windows Depot 1920961
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Windows 32-bit Depot 1920962
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Windows 64-bit Depot 1920963
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