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Update notes via Steam Community
-Flipped some rows in the graveyard colony puzzles
Many performance optimizations:
-Player physics now always runs at 60hz and is interpolated to the final framerate, this should fix consistency problems at high framerates, and increase maximum framerates
-Composite colliders in the intro islands do less unnecessary compositing
-Fixed situations when puzzle panels or related graphics would be active when off-screen
-Consolidated most sprites in the game into larger sprite atlases, for increased batching performance
-Converted most sprites in the game to use the same shader, for increased batching performance
-Optimized water material
Windows Depot 1141581
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