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This build has not been seen in a public branch.
Update notes via Steam Community
This update is also only accessible by switching to our Experimental branches (instructions on how to do so here) - although note they have slower load times and worse performance than normal builds due to the extra logging they contain!

Gameplay Updates:

  • Added a small checkbox on the tactical mission loading screen that sets the game to auto-launch into the tactical combat once loading is complete (rather than waiting for you to press Begin Mission). The checkbox setting is persistent between missions.
  • Equipping armour or changing soldier role on the Soldier Equip screen now plays a sound.
  • Made the melee hit chance breakdown more descriptive by labelling the Attacker Reflexes and Defender Reflexes separately.

Bugfixes:

  • Attempted fix for certain players being unable to place their first base on the Geoscape.
  • Fixed a crash that could occur when an Andron crushed certain walls.
  • Fixed soldier count in dropship not increasing when using right-click to assign soldiers to dropships on the Soldier Equip screen.
  • Fixed the Xenopedia entry for the Scout UFO incorrectly reporting it was Evasive.
  • Fixed the Exosuit light / heavy armour variants not being consistently positioned on the Soldier Equip screen.
  • Fixed a "close" sound playing when you pressed the button to start a new campaign.

Changed depots in internal branch

View more data in app history for build 14551915
Xenonauts 2 Content Depot 538031
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