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Hey everyone! For the last year and a half, I’ve spent most of my time focusing on school. In that time, I occasionally made small changes to the game, and now I believe I’ve tinkered with things enough to release those changes in the form of a small update to Release Version V.

Here are the various changes included in R-V Beta IX:
- Reworked texture loading so that higher/lower resolution texture packs are supported.
- Sentient rifts move faster when they are far from the player.
- Replaced the buzzing on Level 31 with music.
- Added an indicator for how full your inventory is.
- Your health drains slower at 0% sanity.
- Traveling out 200,000 units on levels -0 through -8 will let you progress without a rift.
- Added drop-offs to Level 22.
- Going up/down 100 floors on Level 22 will take you to Level 20.
- Wisps now play soft music when they are nearby.
- Corruptors and Menders become more common the further you go in negative levels.
- Saving the game now tells you the level you saved on.
- Added a Custom Entity Spawn Rate menu to Sandbox Mode.
- Added a Waiting Rooms Sub-Level to Level 16.
- Added occasional storage halls to Level 21.
- Added paintings to Level 30.
- Added white tile floors to the stalls in Level 32.
- Added music to The Hub.

I know it’s not much after so long, but I hope you all enjoy the changes nonetheless. While I want to move on to different projects, I felt it’d be nice to touch up the game a bit before dropping development completely. Thank you very much for sticking around. :)

Changed depots in beta branch

View more data in app history for build 14550747
Windows 64-bitEnglish Enter The Backrooms Content Depot 1511671
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